Romnipotent
First Post
Man in the Funny Hat said:Frankly, it hasn't even been necessary for me to get all authoritarian about this kind of thing because none of my players have been immature enough to try it for the last 15 years or so.
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A PC who steals from other PC's IMO first needs an in-game occurrence, something that happens after play begins, as an incitement to this kind of thing before I as DM will allow them to go down that road.
I dont see how its immature, its just something that may be done. Immature would be billing the PC's for your services, then in trading the goods, leaving them in debt... just make sure they've signed the contract first. Greed is why the Red Dragon hoards, and why the PC's may very well adventure. To get money to fund a business or other venture, maybe pay off a debt.
I can't see how the party is supposed to be happy and totally collaborative like you've suggested. I've had games like that, they're just as fun as anything else but I'm trying to understand why you think its immature or heinous if the party isn't a perfect almagamation of co-working and wonderfully cheerful with each other hero's (or villains). Many times I've been in games where the party got together out of neccesity, grugingly, in order to solve the problems at hand. The in character tensions made for hilarious arguements, but the fights were mostly verbal or non lethal. The unconventional family of sorts in party construction who dont get along, but dont kill each other makes for dealings and such, you heal the fighter not because you like him but because if he's at 100% then he's more likely to get in the way of something that may kill you.
Can you tell me why Greed isn't valid enough reason? I think if the greedy characters doing the trading/merchant stuff then he may well want to take a cut. Im not saying every character is greedy, and Im not saying that by embezzling they're greedy as well.
another reason I play gurps and enjoy it... disadvantages like Greedy
How is this meta gaming? the rogue (or really ANY other class except Paladin) in game may need to pay off the theives guild to leave the group alone, or the corrupt guards. Maybe the character has (as mentioned) a debt that needs payments made to avoid being huntedMan in the Funny Hat said:Even if I did allow rogues to freely steal from other PC's for whatever reason, simply skimming off the top because the PLAYER is given control of dividing treasure is being a meta-gaming jerk.
I'd also like to know how. I can't seem to wrap my head around the idea that this is metagaming, the character sells a pile of stuff to some collectors, a few merchants, and a weird guy in a tower... he walks to the inn, counting 34860 GP in his head... theres 6 party members... that would be 5810 GP each but theres a nice climbing harness in the window of a store the character is passing... and some fine climbing rope... a little jewelry box... all up totalling 1860 GP... so each character gets 5500gp, and the rogue gets 7360 in total approxiamated wealth. The climbing equipment and rope mean the character has some tools for helping get more loot, and the jewelry box can be used as a gift in an emergancy. While not being open about the new equipment the character has taken some off the top, not meta gamed because they knew they could get away with it. Meta gaming is a lot different. If the rogue player kept all the money and waited for the other players to remember to ask for loot money because the player knew all the other players were tired/drunk/forgetful just to profit then that may be metagaming, because it wasn't in character.
AS A RULE There must be a DM/GM. As a preference the PC's work together and trust each other.
Romers