TwoSix
Everyone's literal second-favorite poster
Well, if you're defining "roleplaying" as "the part of the game that isn't combat", then yes, 4e's extended combat would causes sessions to, by definition, have less roleplaying.I do not think I'm too far off the mark here, but it is a thing to view combat as predominantly the roll-playing part of the game. So when people ask for examples of role-playing, one usually doesn't shine the spotlight on combat negotiation and tactical conversation, and particularly more so within the context of D&D, any edition.

But, I've looked through and played through a few 5e adventures, and I really don't see what aspect of their roleplaying couldn't be replicated if ran them with 4e. The roleplaying and exploration sections of those adventures are entirely mediated by DM-player dialogue and skill checks. And the skill lists between 4e and 5e are pretty darn similar.
Sure. I mean, if someone's typical D&D experience involves games that are a ton of exploration, puzzle solving, and negotiation with NPCs, with occasional short, brutal combats, than 4e is not for them. No question. (Yes, I know you could run 4e in that manner, but it's really not the right tool for the job.) And I know a lot of people for whom that's definitely their favorite way to play D&D!4e has plenty of roleplaying...as long as it takes place in and is centered around combat... just doesn't seem to be addressing the actual issue... even moreso if you don't enjoy 4e's combat.
I have no problem with people who don't like 4e because they don't like long combats, or they don't like overly tactical combats. Or they don't like detailed character creation. Or they don't like the narrative sheen that 4e uses over more dedicated process sim. But, even after 10 years, I still fail to grok what's missing in 4e that is also present in other editions that prevents one from doing sessions of exploration or NPC interaction.
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