At least, not draw blood or inflict a 'real' injury. Maybe they nicked your cloak or something.However, this isnt an issue with the system...any system can have you 'roll to hit, hit, but not actually hit narratively'. I cannot think of a single system this is not the case.
In 1e & 4e, you could narrate hits-as-hits if you wanted, you just have to avoid the blood, some of the time, because of the rationale for poison saves in the former, and the bloodied condition in the other (though, that's not literal, either, and 5e has basically the same thing 'signs of wear' that's a funny one, without the label).
In 2e & 3e hp/damage discussions were minimal, so do what you want - you can anyway, in any ed - but it was dubious whether anything you did was going to hold together particularly well.
Tangent. I ran a game set mostly in the Feywild for quite a while, using the "One Feywild, many worlds" rubric, the party would travel to alternate prime material planes now & then.Even in 4E you can 'realistically narrate' damage. Its possible. I've seen it done. Minions and such are likewise very easy to narrate...and in fact are perhaps some of the more realistic creatures narrative wise. Because in the end, *realistically*, we are all minions. All it takes is one good, solid hit and you're out of the fight
A couple such were grimdark 'real' worlds, where people who got stabbed tended to writhe in mortal agony and bleed for minutes to hrs before finally giving up the figurative ghost. I actually statted virtually everyone from such a world (one exception was a Mythos mage, but he was insane) as a minion, with a Trait: when reduced to 0 is Stunned, at the start of each turn, save to only be Dazed that turn, can be killed with a CdG between turns. So, unless you mercy-killed the wounded, they'd stagger around and maybe even try to hit you, and they were, of course, in mortal agony the whole time.
The evil Barbarian(Berserker) PC loved those worlds.
I like to think he retired to one of them.