Halflings are the kings of beast master rangering IMO, for one reason: You can ride your companion and use Mounted Combatant. That pretty much negates all durability concerns. Furthermore, you can pick a vulture or pteranodon and fly starting at level 3.
The game does not say what happens if YOU are just knocked back, like from Eldritch Blast. Four interpretations: make the same save to ignore it, you automatically get moved off your mount, you and the mount both get moved that distance, nothing happens as you are tethered to a thing larger than you.
The game does not say what happens if YOU are just knocked back, like from Eldritch Blast. Four interpretations: make the same save to ignore it, you automatically get moved off your mount, you and the mount both get moved that distance, nothing happens as you are tethered to a thing larger than you.
As I recall, Mounted Combatant gives the mount full evasion; no damage on a successful save and half damage on fail. Am I remembering wrong? As usual, don't have my PHB at work.And the mount still gets hit by any and all AoE (with the feat, it saves to avoid all of the damage, but their saves suck, as established). For this reason, a high-Dex mount would be very preferrable.
So, ride a Wolf, because they have Pack Attack (advantage if ally next to target, which is you),
Rider, I suppose it's conceivable, though I'd certainly rule that a fighting mount counts its rider as an ally. But I can't imagine a table where a beast master ranger is not considered an ally of his/her companion.While of course it is every DM's call, I don't think it's obvious that "ally" = "rider", and this would not fly at every table.
Rider, I suppose it's conceivable, though I'd certainly rule that a fighting mount counts its rider as an ally. But I can't imagine a table where a beast master ranger is not considered an ally of his/her companion.
Fair enough, and I see no issues fighting alongside one's companion.
I admit I have limited experience riding wolves, and so defer to the experts.