Quasqueton
First Post
The thread on what strange things DM’s have done to PCs whose Players were not present at the game session made me think of an idea for brainstorming.
The scenario of a game session missing a Player is so ubiquitous among table-top RPGers that we probably could use some ideas of how to incorporate situation into an in-game explanation. I mean, the only other thing that might be as common as Player absence is PC death, and we got a whole campaign book based on that idea – Ghostwalk
Let’s bat around some ideas on how to work an in-game explanation for PCs to up and disappear, even if in the middle of an adventure. Like a good brainstorming session, no idea is too weird – maybe someone else can fine tune a weird idea into something workable or more acceptable.
But, like the concepts in Ghostwalk, let’s come up with solutions that can be applied to all characters in all campaigns (or as close to all as possible).
To start the brainstorming off, how about something like:
The PCs get “irradiated” in some kind of extradimensional chaos. . . stuff. This causes periodic disappearances among the group. But since the whole group was exposed to the chaos at the same time, there is a spatial connection with the group, so when the disappeared person reappears, it is usually in the presence of the other characters. Eh??
I remember a few years ago, Piratecat did something similar. After the party used a special private plane to spend time training, when Players had to miss a game session, Piratecat used that situation as a reason – the PC got temporally displaced for a period of time. The other PCs understood this and accepted it.
What are some ideas?
Quasqueton
The scenario of a game session missing a Player is so ubiquitous among table-top RPGers that we probably could use some ideas of how to incorporate situation into an in-game explanation. I mean, the only other thing that might be as common as Player absence is PC death, and we got a whole campaign book based on that idea – Ghostwalk
Let’s bat around some ideas on how to work an in-game explanation for PCs to up and disappear, even if in the middle of an adventure. Like a good brainstorming session, no idea is too weird – maybe someone else can fine tune a weird idea into something workable or more acceptable.
But, like the concepts in Ghostwalk, let’s come up with solutions that can be applied to all characters in all campaigns (or as close to all as possible).
To start the brainstorming off, how about something like:
The PCs get “irradiated” in some kind of extradimensional chaos. . . stuff. This causes periodic disappearances among the group. But since the whole group was exposed to the chaos at the same time, there is a spatial connection with the group, so when the disappeared person reappears, it is usually in the presence of the other characters. Eh??
I remember a few years ago, Piratecat did something similar. After the party used a special private plane to spend time training, when Players had to miss a game session, Piratecat used that situation as a reason – the PC got temporally displaced for a period of time. The other PCs understood this and accepted it.
What are some ideas?
Quasqueton