G'day
Don't forget that the player is not only the author but also the main audience of his or her particular PC. If you insist on the PC being, doing, or feeling something that the player finds hard to fathom he or she will lose identification with his or her character, cease to sympathise, and lose interest.
In a setting where Eros shoots golden arrows into the heart of those it pleases his whimsy that they should fall in love, in a setting with love philtres and mind-affecting magics, a player ought to be able to appreciate his or her character being affected in this way. Otherwise I suggest that you leave even a PC's involuntary feelings up to the player.
Regards,
Agback
Don't forget that the player is not only the author but also the main audience of his or her particular PC. If you insist on the PC being, doing, or feeling something that the player finds hard to fathom he or she will lose identification with his or her character, cease to sympathise, and lose interest.
In a setting where Eros shoots golden arrows into the heart of those it pleases his whimsy that they should fall in love, in a setting with love philtres and mind-affecting magics, a player ought to be able to appreciate his or her character being affected in this way. Otherwise I suggest that you leave even a PC's involuntary feelings up to the player.
Regards,
Agback