Hello all,
A friend of mine is gonna DM a very long campaign (we're probably talking about 300ish hours of play), which will probably not go past level 15 because we have to regroup to play together and we are literally at opposite ends of the country. The leveling pace of the campaign is gonna be VERY SLOW so I need a build that would be as powerful as possible during the early phase as well.
I have recently fallen for the Warlock class which i think does really have a lot of flavour. What I have quickly realized when looking through builds however, is that it is far from "optimized".
I have quite a few builds in my mind, but i don't really know which one is the best, or if i have overlooked some other possibilities.
What I'm looking for is a build that is as powerful as possible, and dealing large amounts of damage (im not looking for a debuffer/healer build here) while having good utility, and that is warlock based.
All books are allowed but with some restrictions for cheesiest choices (Mindsight isn't allowed for example). What's more, feat retraining and taking flaws isnt allowed, so my character will be very feat hungry.
For this reason and also because my DM is gonna respect the XP rules for multiclassing, all the builds i am gonna talk about are human based, but don't hesitate to suggest other races that are as legit as possible (no hengeyokai or other races like that).
Please also discuss feat choices for the builds...
My reasoning is the following : To increase warlock damage, the best way would be to use eldritch glaive. However, it is next to useless early game because i won't have a second attack before level 8 and i need something viable early game. Divine power would help with this but I won't be able to get it before level 9 either. I have thought about some familiar using Snake's Swiftness (to get one additionnal attack) but my DM rules that a raven isn't able to use a wand so unless i polymorph my famliar (using alter self maybe), waste 2 feats to get improved familiar or dip into wizard/sorcerer, that's out of the question.
I have no real answer to this, except perhaps using an eldritch theurge build to compensate for that lack of damage.
My stats have already been rolled, i was thinking of something in the lines of : cha : 16, wis 13 + 1 (level 4) +1 (level 8), int 14 (for skills prerequisites), dex 14, con 12, str 9. They can be swapped around of course.
Here is what I've been toying around with lately :
1) Warlock 4 / Mindbender 1 / Ur-priest 2 / Eldritch Disciple (the rest of the way)
Feats : 1 Spell focus (evil), Iron will (human) ==> (for urpriest), 3 Mortalbane (?), 6 Weapon finesse (? supposing i get to use eldritch glaive with reliable damage), 9-12 Extend spell/ Persistent spell 15 Divine metamagic (Persistent spell??) OR
Pros : Ur priest very fast divine spells evolution, good early game with full warlock damage + the mortalbane bonus.
Cons: Very feat hungry, not able to persist divine power before level 12, no familiar, no domains, Mindsight not allowed. General lack of versatility.
2) Cloistered Cleric of Geshtaï 3 / Warlock 1 / Eldritch Disciple (the rest of the way)
Domains : Travel, Plant, Knowledge (from cloistered cleric)
Feats : 1 Travel Devotion, Plant devotion, Knowledge devotion (from abandonning the domains), Extend spell, Persist spell
3 : Divine metamagic (persist) 6 : Weapon finesse 9 : Obtain familiar 12 : Improved familiar
Pros : A lot of versatility allowed with different domain builds, skill points go through the roof with three levels of cloistered cleric, a lot less feat starved than the previous build, Tankier with luminous armor level 3.
Cons : Lot less warlock damage early, I kinda feel its early game will be very boring, which is especially annoying since the DM is willing to extend the duration of early levels, no real damage before level 8, still no way to have double eldritch glaive damage.
3) Bard 1 / Warlock 8 / Eldritch Theurge 1 / Sublime Chord 1 / Eldritch Theurge (the rest of the way)
Feats : 1 Precocious Apprentice, Sanctum spell (to qualify for Sublime Chord), 3 : Mortalbane 6 Obtain familiar 9 Improved familiar
Pros : High level spells all around, high blasting damage, strong warlock early game.
Cons : Haven't looked through this build as throughly as I should have, not sure my DM would allow the precocious apprentice / sanctum spell cheese to qualify for sublime chord, skill starved, one level in bard slows down early progression, hard
4) Warlock 4 / Random dipping class (thinking of the UA variant of Druid, 1 level in Cloistered cleric for the domains, fighter for weapon finesse) / UR priest 2 / ED
Same build as 1), except that i would be looking for a one level dip that would allow to reduce my feat starving or maybe giving me a familiar for spamming snake's swiftness.
If you've read through all this, I thank you a lot for your dedication to helping me, don't hesitate to post anything that would be of help, not necessarily a full build, even one feat that I have overlooked and which would make my build better.
Thanks in advance for your help,
Faskill
A friend of mine is gonna DM a very long campaign (we're probably talking about 300ish hours of play), which will probably not go past level 15 because we have to regroup to play together and we are literally at opposite ends of the country. The leveling pace of the campaign is gonna be VERY SLOW so I need a build that would be as powerful as possible during the early phase as well.
I have recently fallen for the Warlock class which i think does really have a lot of flavour. What I have quickly realized when looking through builds however, is that it is far from "optimized".
I have quite a few builds in my mind, but i don't really know which one is the best, or if i have overlooked some other possibilities.
What I'm looking for is a build that is as powerful as possible, and dealing large amounts of damage (im not looking for a debuffer/healer build here) while having good utility, and that is warlock based.
All books are allowed but with some restrictions for cheesiest choices (Mindsight isn't allowed for example). What's more, feat retraining and taking flaws isnt allowed, so my character will be very feat hungry.
For this reason and also because my DM is gonna respect the XP rules for multiclassing, all the builds i am gonna talk about are human based, but don't hesitate to suggest other races that are as legit as possible (no hengeyokai or other races like that).
Please also discuss feat choices for the builds...
My reasoning is the following : To increase warlock damage, the best way would be to use eldritch glaive. However, it is next to useless early game because i won't have a second attack before level 8 and i need something viable early game. Divine power would help with this but I won't be able to get it before level 9 either. I have thought about some familiar using Snake's Swiftness (to get one additionnal attack) but my DM rules that a raven isn't able to use a wand so unless i polymorph my famliar (using alter self maybe), waste 2 feats to get improved familiar or dip into wizard/sorcerer, that's out of the question.
I have no real answer to this, except perhaps using an eldritch theurge build to compensate for that lack of damage.
My stats have already been rolled, i was thinking of something in the lines of : cha : 16, wis 13 + 1 (level 4) +1 (level 8), int 14 (for skills prerequisites), dex 14, con 12, str 9. They can be swapped around of course.
Here is what I've been toying around with lately :
1) Warlock 4 / Mindbender 1 / Ur-priest 2 / Eldritch Disciple (the rest of the way)
Feats : 1 Spell focus (evil), Iron will (human) ==> (for urpriest), 3 Mortalbane (?), 6 Weapon finesse (? supposing i get to use eldritch glaive with reliable damage), 9-12 Extend spell/ Persistent spell 15 Divine metamagic (Persistent spell??) OR
Pros : Ur priest very fast divine spells evolution, good early game with full warlock damage + the mortalbane bonus.
Cons: Very feat hungry, not able to persist divine power before level 12, no familiar, no domains, Mindsight not allowed. General lack of versatility.
2) Cloistered Cleric of Geshtaï 3 / Warlock 1 / Eldritch Disciple (the rest of the way)
Domains : Travel, Plant, Knowledge (from cloistered cleric)
Feats : 1 Travel Devotion, Plant devotion, Knowledge devotion (from abandonning the domains), Extend spell, Persist spell
3 : Divine metamagic (persist) 6 : Weapon finesse 9 : Obtain familiar 12 : Improved familiar
Pros : A lot of versatility allowed with different domain builds, skill points go through the roof with three levels of cloistered cleric, a lot less feat starved than the previous build, Tankier with luminous armor level 3.
Cons : Lot less warlock damage early, I kinda feel its early game will be very boring, which is especially annoying since the DM is willing to extend the duration of early levels, no real damage before level 8, still no way to have double eldritch glaive damage.
3) Bard 1 / Warlock 8 / Eldritch Theurge 1 / Sublime Chord 1 / Eldritch Theurge (the rest of the way)
Feats : 1 Precocious Apprentice, Sanctum spell (to qualify for Sublime Chord), 3 : Mortalbane 6 Obtain familiar 9 Improved familiar
Pros : High level spells all around, high blasting damage, strong warlock early game.
Cons : Haven't looked through this build as throughly as I should have, not sure my DM would allow the precocious apprentice / sanctum spell cheese to qualify for sublime chord, skill starved, one level in bard slows down early progression, hard
4) Warlock 4 / Random dipping class (thinking of the UA variant of Druid, 1 level in Cloistered cleric for the domains, fighter for weapon finesse) / UR priest 2 / ED
Same build as 1), except that i would be looking for a one level dip that would allow to reduce my feat starving or maybe giving me a familiar for spamming snake's swiftness.
If you've read through all this, I thank you a lot for your dedication to helping me, don't hesitate to post anything that would be of help, not necessarily a full build, even one feat that I have overlooked and which would make my build better.
Thanks in advance for your help,
Faskill