In praise of Metagaming...

Lanefan said:
I suspect you're reading my posts in the worst possible light, but hey... :)

Different ways of finding fun, I suppose. For some, the fun comes from having a well-oiled machine of a party with ready tactics for any eventuality and never an in-character argument heard; it's all about the goal, with the side-effect result that the characters' personalities (if any) get subjugated to the Ideal. Easy to tell if a game is like this; chaotic characters are made unwelcome.

Me, I'd rather see the characters' personalities - all of 'em, not just mine - take center stage, and if the resulting in-character discussions, romances, arguments, or even all-out brawls slow down the adventuring then so be it. Same goes for when I'm the DM.

Lanefan

If everyone is onboard with the game having that emphasis it works well, not my groups style but it does work fine for some. We play for the adventure, the RP stuff is secondary.
 

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Kahuna, this is something I can completely agree with.

RC


EDIT: If inter-party arguments are what the group is into, I don't think that KB's comments are contrary to that idea. What would be contrary would be where those arguments aren't fun for those involved, or where the in-game friction becomes friction between players.

IMHO. YMMV. YDMB.

RC
 
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Gentlegamer said:
Sounds more like a White Wolf game than D&D . . .

There's nothing intrinsic to any White Wolf games in the stuff that you quoted. Anyone who tells you different, one way or another, is being pretentious.

Not to mention the irony that White Wolf is one of the largest d20 publishers. :)
 

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