Flexor the Mighty!
18/100 Strength!
Lanefan said:I suspect you're reading my posts in the worst possible light, but hey...
Different ways of finding fun, I suppose. For some, the fun comes from having a well-oiled machine of a party with ready tactics for any eventuality and never an in-character argument heard; it's all about the goal, with the side-effect result that the characters' personalities (if any) get subjugated to the Ideal. Easy to tell if a game is like this; chaotic characters are made unwelcome.
Me, I'd rather see the characters' personalities - all of 'em, not just mine - take center stage, and if the resulting in-character discussions, romances, arguments, or even all-out brawls slow down the adventuring then so be it. Same goes for when I'm the DM.
Lanefan
If everyone is onboard with the game having that emphasis it works well, not my groups style but it does work fine for some. We play for the adventure, the RP stuff is secondary.