And if the other people in your group don't enjoy the resulting chip fall? Is your fun more important than their fun?Lanefan said:I'd just rather play my character and let other people play theirs, without all this meta-game baggage; and let the chips fall where they may.
Lanefan
Lanefan said:and let the chips fall where they may.
Yep, I gave up on that, too. Now I just tell players flat out : "I expect you to play your character. I also expect you to create a character who will participate in the adventure and who you can play without ruining other people's fun or forcing them not to play their characters."pallandrome said:Also, if you want to play a loner hero, I'm fine with that. In my game, if you don't want to come along with the group, I'm not going to make you do so. This doesn't mean I'll make a little side adventure for you, it just means the character and the player will both have a dull day. I WON'T railroad you into playing my games.
Kahuna Burger said:Today I come to praise the Metagamer. ...
Except that there is no stable idea of what "out of character information" is. Many (I might even assert most) "metagaming" debates are not debates about whether or not to use out-of-character information but about what information is actually known or understood by the characters. But because the term "metagaming" gets bandied about in these debates, the often become incoherent.Doug McCrae said:The meaning is actually very precise - using out of character information.
fusangite said:Of course, I may be coming in with some baggage here -- I just geneally hate any term with "meta" affixed to it and feel that the prefix has done much damage to the intellectual life of our species.