Gentlegamer
Adventurer
The problem with "metagaming" as a term in the context of role-playing games is that the term means using outside of the game information during game-play. In collectible card games, this would mean knowing what cards your opponent has included in his deck (by actually going through the deck and looking at each card and not just playing against it repeatedly) and building a "counter deck" based on this.
This gets conflated with "outside of character knowledge" which presupposes some kind of supreme role-immersion as the standard of what encompasses "role-playing."
The cheating kind of "metagaming" in role-playing games is not using "out of character knowledge" but actual outside of game information, such as peeking at the DM's map and notes.
The most basic, neutral definition of "metagaming" is simply being aware of the game as a game (like metatheater, when the actors "break the fourth wall"). I remember the original 3e DMG discouraging participants from making actions and choices based on knowledge that they are playing a game. The supreme irony of this is that 3e greatly encourages this type of "metagaming" by the very game system itself in respect to character generation and development. Using predetermined feat-chains, multiclass plans, etc. is "metagaming" of the very kind supposedly to be frowned upon by the DMG advice.
This gets conflated with "outside of character knowledge" which presupposes some kind of supreme role-immersion as the standard of what encompasses "role-playing."
The cheating kind of "metagaming" in role-playing games is not using "out of character knowledge" but actual outside of game information, such as peeking at the DM's map and notes.
The most basic, neutral definition of "metagaming" is simply being aware of the game as a game (like metatheater, when the actors "break the fourth wall"). I remember the original 3e DMG discouraging participants from making actions and choices based on knowledge that they are playing a game. The supreme irony of this is that 3e greatly encourages this type of "metagaming" by the very game system itself in respect to character generation and development. Using predetermined feat-chains, multiclass plans, etc. is "metagaming" of the very kind supposedly to be frowned upon by the DMG advice.
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