Ok, here's my character draft. The character I'm playing is Black Mage from
8-bit Theater, a Final Fantasy themed webcomic.
The character write-up is mostly complete. I think all I need to do to finish it up is to decide if I want more perform abilities, and decide on the spells.
So here's the stats/background/etc. Kal, if anything needs to be revised just tell me. I'll post to the Rogue's Gallery thread once I have a more finalized version.
Suggesstions, comments, corrections, and constructive criticisms in general are are helpful and would be appreciated.
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8-bit character template
The 8-bit character template represents characters from the great webcomic
8-bit Theater. 8-bit characters are usually caricatures or stereotypes of a particular idea.
-4 to two appropriate stats (str and cha for Black Mage)
+6 to one stat (int for Black Mage)
Favored Class changes to: Starting Class (Wizard for Black Mage)
Everything else unchanged
(thanks to Sollir for the idea for this)
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Black Mage
Black Mage is a physical weakling, though he can really absorb damage. He is almost entirely socially inept, and is very,
very intelligent. This has also led to high levels of insanity, ranging from being a psychopath, paranoia, megalomania, and delusions of grandeur. He has a habit of regarding the best solution to anything as the solution which involves the most burning destruction, and tends to create problems just so he can solve them. Who knows why he even tolerates the rest of humanity. Maybe he's looking for ultimate power, or just wants more pie. Also see
the 8-bit Theater cast page.
Base stats: Str 8, Dex 12, Con 18, Int 18, Wis 10, Cha 10
Modified stats: Str 4, Dex 12, Con 18, Int 24, Wis 10, Cha 6
Black Mage
Class: Wizard (Evoker) 7
Race: Human (8-bit Character)
Alignment: Chaotic Evil, but insane, which affects things
Deity: Himself
Age: Around 20, but we're afraid to ask
Gender: Male... we think
Height: 5'2"
Weight: 120
Eyes: Burning
Hair: Unknown
Str 4 -3
Dex 12 +1
Con 18 +4
Int 26 +8
Wis 10 +0
Cha 6 -2
HP: 56 [7d4 + 28]
AC: 11 [10 (base) + 1 (dex)]
Initiative: +5 [+1 (dex), +4 (Imp Init)]
Fortitude: +6 [+2 (base), +4 (con)]
Reflex: +3 [+2 (base), +1 (dex)]
Wis: +5 [+5 (base)]
Melee: +0 [+3 (base), -3 (str)]
Ranged: +4 [+3 (base), +1 (dex)]
Weapons
Dagger: +0, 1d4-3, crit 19-20/x2, small, piercing
Skills
(traded in craft, profession for perform)
Bluff +3 [5 (ranks), -2 (cha)]
Concentration +14 [10 (ranks), +4 (con)]
Disguise +3 [5 (ranks), -2 (cha)]
Forgery +12 [5 (ranks), +7 (int)]
Innuendo +3 [5 (ranks), -2 (cha)]
Intimidate +5 [5 (ranks), -2 (cha), +2 (synergy)]
Knowledge (Arcana) +17 [10 (ranks), +7 (int)]
Knowledge (The Planes) +17 [10 (ranks), +7 (int)]
Perform* +8 [10 (ranks), -2 (cha)]
Scry +17 [10 (ranks), +7 (int)]
Spellcraft +17 [10 (ranks), +7 (int)]
*Knows Black Mage Dance, pyrotechnics show, maybe some others
Feats
Trade in Familar: Spell Focus (Evocation)
Human: Greater Spell Focus (Evocation)
Level 1: Spellcasting Prodigy
Wizard Level 1: Scribe Scroll
Level 3: Improved Initiative
Wizard Level 5: Empower Spell
Level 6: Spell Penetration
In book: All/13/4/4/2
Memorized: 5/8/6/5/4
Spellbooks
All 0-level spells
13 1-level spells
4 2-level spells
4 3-level spells
2 4-level spells
Spells Memorized
DC: 19 + spell level + 4 (if Evocation)
4/4/3/2/1 base
5/5/4/3/2 evoker
5/8/6/5/4 high int
Items
Silvered Dagger [10 gp] 1 pound -- carry
Food x10 [5 gp] 10 pounds -- all but 1 pound to Filia, asap
Alchemist's Fire x3 [60 gp]
Component's Pouch [5 gp] 3 pounds -- carry
Waterskin [1 gp] 4 pounds -- carry
Boccob's Blessed Book [9500 gp] 1 pounds -- carry
Pointy Hat of Intellect (+2 enhancement bonus to Int) [4000 gp]
Robe of Black Magic (takes up both robe and cloak slot; permanent endure elements: fire, +1 resistance bonus to all saves) [3000 gp]
Shadowmask (constant Shadowmask on wearer) [12000 gp]
Current Debt: 9581 gp
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Shadowmask
Level: Hrp 2, Sor/Wiz 2
Duration: 10 min/level
You cause a mask of shadows to form around your face. It does not impede your vision, cannot be physically removed, completely hides your features, and protects you against certain attacks.
You receive a +4 bonus on saving throws against light or darkness spells and any spells that rely on bright light for damaging effects, such as the flare spel or the fireworks effect of pyrotechnics.
You also gain a 50% chance each round to avoid having to make a saving throw against gaze attacks, just as if you averted your eyes.
If you avert your eyes while using shadow mask, you get to check twice to see if you avoid having to make the saving throw
When the duration ends, the shadow mask fades over the course of 1d4 rounds (rather than immediately), giving you time to keep your face hidden via other means. A sucessful dispel magic cast against a shadow mask effectively ends the spell and causes the same slow fading.