Kerrick
First Post
From the journal of Mirabeth the ranger:
Today marks our first day of freedom from the Lich King Army. I'm not sure now why I joined them, but it seemed a good idea at the time. I guess it was a chance to get away from my home village – they never really cared about me anyway, and the recruiter said they didn't care if I were mute, as long as I could do my job and communicate in an intelligent fashion.
So I thought military service wouldn't be so bad... but I was wrong. The atrocities they committed... I like to think I have a strong stomach, that I can handle almost anything, but the things I saw and heard about were went far beyond what I could handle. Fortunately, I was not alone – there were a few others like me, and together we planned an escape, grabbing what we could from stores and making off with our loot.
Much of that night and the next is a blur; I know we stopped in Tavek-Eck and hit the taverns with some of the gold we had stolen. I didn't drink much, and neither did the cleric or the two elves, but some of the others got totally smashed – the vallendre sorcerer was flying loop-the-loops through the rafters (half-naked, or course) while sending sparks and dancing lights all over the place, and the bard was singing off-color (and off-key) Lich King drinking songs, including "Eck the Impotent and the Milkmaids." That was what got us thrown in jail for the night – apparently singing songs about Eck the Anvil in a town that was once under his control (and still bore his name) was frowned upon.
So, after a night in jail to sober us up, we were thrown out onto the street and told never to come back. Fine with me – there were plenty more towns that were more hospitable.
There was one, in fact, a day's walk to the south, with a nice little inn. One of the elves decided to spend the night in the church, the savage (a strange character, he is; I'll get to him later) disappeared muttering something about sleeping under the stars, and the rest of us went to the inn.
Where the bard and the vallendre proceeded to sing bawdy songs and do a striptease routine, respectively, to pay for their rooms. I'm seriously beginning to wonder about the wisdom of accompanying these people...
But at least they didn't get drunk and tear the place up this time. When I came down the next morning, the savage (he really is a savage type – he uses rocks and a greatclub) was staring out the window and muttering "They're out there... they're out there." Who "they" were, he wouldn't say. The vallendre was looking behind the bar for some whiskey, but at least the bard wasn't singing.
We ate a relatively normal breakfast, got our gear together and, after a short debate about getting horses, decided to walk. And so we set off south, toward Novak Eck. Initially we had heard that Gor DuMay, leader of the Stygian Wave, was gathering thousands of mercenaries there, so we didn't want to go anywhere near the place – we were deserters, after all. But they left the next day, along with most of the mercenaries in the city, leaving a huge vacuum – an ideal opportunity for a few adventurers like ourselves to make some money.
It was also an ideal opportunity for every bandit between here and Novak Eck to waylay travellers, it would seem. In our case, it was a trio of harpies. We dealt with two of them easily, but the third fled into the forest nearby before we could catch her. So we, being the brave adventurers we were, gave chase.
We were well into the forest, myself and the savage in the lead, when I noticed something – the woods were silent. Not a bird chirped, not an animal moved through the brush. And, up ahead, a clearing – an ideal place for an ambush. I signalled for the savage to go right, while I went left. I'll have to give the vallendre one thing – she might have had breasts the size of her head and not much between her ears, but she had guts. She flew out into the clearing to set off the ambush and get the attention of the ambushers. Too bad for her she wasn't fast enough – three arrows shot her down, but one of the elves ran out after her and brought her back.
Meanwhile, I was ghosting around the left side of the clearing. I quickly found and dispatched the first of the ambushers – a man-sized humanoid with orangish skin, a blue nose, and porcine features. I wasn't sure what it was – it wasn't an orc or goblin – but it died easily enough, and that was good enough for me. I made my way around the edge of the clearing, dropping five more along the way; at one point I caught sight of the savage on the other side felling another with a rock. We met on the far side of the clearing, having made short work of the creatures, and discovered a path leading deeper into the forest. So we, being the brave adventurers we were and wishing to complete the job, followed the path.
Which led us straight to a village of the things. The harpy we had nearly killed earlier was in the middle of the village talking to a man with a snout and a tail – some sort of half-breed, it looked like.
At this point, I must admit that I got a bit overeager. While the savage went back to warn the others, I went ahead and let fly with an arrow at the harpy. I had nearly killed her before, and I wanted to finish the job. My first shot hit, but it drew the attention of everyone in the village. I moved off to the right this time, firing arrows and moving. The large human (?) immediately started shifting into a large rat, while the harpy attempted to take to the air, but I and a few couple of the others put her down quickly, before she started singing.
From there it devolved into a blur of in-close fighting In the forest; several of the creatures (hobgoblins, I later learned) charged my position, and I was forced into melee with them, but the monk came up and gave me a hand; between the two of us, we managed to kill them all without suffering any harm.
While this was going on, our friends were apparently wreaking havoc of their own; a tent on the other side of the village exploded in a large fireball, and a minute or so later, the large house in the center of the village went up in a roar of flames and exploding kindling. It turns out the party's cleric charged into the house, catching the hobgoblin shaman off-guard and snatching his wand of fireballs, which she used to destroy the house and kill everyone inside. The rat-man got away, unfortunately, but he left a blood trail that was quite easy to follow for a skilled tracker.
I won't bother detailing the chase; it was a long, exhausting run over 100 miles of terrain, from forest to plains into the mountains. The road started up several switchbacks, which had been carved into the side of the mountain, and we found waymarkers that said an outpost of some kind was up ahead. Good for him, bad for us – if he got to the outpost before us and it was still in operation, we would lose him.
We redoubled our pace and finally caught up to him halfway up the mountain, among the rubble of past fighting. We hacked him down, cut off his head, and burned the body to make sure he was dead, then fell dead asleep where we stood from exhaustion.
When we awoke, it was sometime the next morning. We had been out for around 15 hours, but we felt much better for it. In his things, we discovered a few interesting items: a receipt for a block and tackle, four mule-driven winches (and the mules to operate them), several long steel bars and lengths of chain, a block and tackle, stone saws, and chisels. And, most interesting of all, a gem carved into the shape of a dwarven rune of some sort.
After some discussion, we decided to keep going up the mountain to the outpost, see what was there, and see what the rat-man was up to. The road was littlered with the remnants of fierce fighting – old living war machines, cairns of the fallen, blasted and cracked stone from spells, and the corpses of giants were only some of the things we saw. Near the top, we had to climb over berm after reinforced berm that had been built by the advancing army; whatever had been (or still was) up here, it had apparently be important and well-defended.
We soon reached the top of the mountain – a large level space – and saw that the road turned abruptly and went into a gap in the cliff. The gap opened onto a broad valley, perhaps a half-mile wide and a mile long, filled with trenches, more rubble, more corpses, and caves riddling the mountainside. After seeing a large trail of blood leading out of (or perhaps into) one cave, we decided entering them was probably a bad idea. A small waterfall fed into a lake near the other end of the valley, and in the middle of the lake was an island with ruins on it – an outpost destroyed in the fighting, most likely.
Off on the other end of the valley, we saw a group of ogres, more hobgoblins, and a single human laboring to cut and haul pieces of stone from the side of the mountain. Why, we had no idea, but we were determined to find out. So, we crept up through the trenches until we could get close enough to eavesdrop on them. What we heard was very interesting – they were waiting for someone named Apok, and they also mentioned Marktik Van – an ancient dwarven stronghold supposedly overrun and destroyed during the First Lich King War, and the richest mine ever created on Shtar.
If it were true – and the bard said that it could be, based on some stories he had heard – then all we had to do was wait for this crew to finish clearing the gate, then kill them all and take the loot.
Our luck got even better when one of them found the remains of someone they had sent before to open the gate, crushed under the stone; included in his things was a book that none of them could read, so one of the ogres flung it over the ledge, down to near where we were hiding. The savage ran out to get it and brought it back. It was written in dwarvish, but the half-dwarf monk could read it, with some effort; he translated it for the bard, who combined it with some other accounts he had and came up with reasonable evidence that this was, in fact, Marktik Van.
According to the tales, IV, Gor DuMay, and one of the Stygian Legions attacked the fortress from above, while a horde of demons appeared in the lower levels and started slaughtering everyone they found below. Beleaguered and besieged, the defends nonetheless managed to keep the armies from getting in wholesale – elements got through here and there, and the fighting was fierce, but they sealed the vault, as well as several of the gates leading into the fortress, leaving only one intact. Which one that was, however, was lost to the mists of time. Not even the bards agreed on how many gates there were along the surviving path – from the accounts we had, there could be anywhere from one more to seven more. We also found out the gem-rune was a key to the gate. Where Apok had gotten it, we had no idea, but now we had it.
Our luck further improved when the ogre/hobgoblin crew pulled the last block away from the door the next day, just before noon. The others had concocted a plan to pose as mercenaries hired by Apok and sent here to aid them in clearing the gate. In this guise, went up to the gate and passed ourselves off; we even showed them the key Apok had supposedly given us. It turned out there were two more keys – one blue, and one green (ours was red) – one for each of the moons – but we only needed the blue and the red ones. The gate ground open...
And a huge beast, filled full of arrows but still moving, met us on the other side. A voice spoke in our heads: "I will kill all of you and grind your bones to dust," then it attacked. The hobgoblins fell first under a cloud of ice, while the rest of us lay into it with swords, axes, rocks, and arrows. The ogres and human went down under a barrage of mind blasts and trampling, but after a long bitter struggle, we killed the thing.
I'm writing this now as we camp near the body. We plan on pushing past this second gate on the morrow, but for now, we'll rest, heal up, and make plans. Marktik Van – the single largest, richest mine on the face of Shtar – and we, a group of deserters from the Lich King Army, would be the first people to set foot inside it in nearly 700 years. It boggles the mind, to think what we could find down there.
Or what could find us.
Today marks our first day of freedom from the Lich King Army. I'm not sure now why I joined them, but it seemed a good idea at the time. I guess it was a chance to get away from my home village – they never really cared about me anyway, and the recruiter said they didn't care if I were mute, as long as I could do my job and communicate in an intelligent fashion.
So I thought military service wouldn't be so bad... but I was wrong. The atrocities they committed... I like to think I have a strong stomach, that I can handle almost anything, but the things I saw and heard about were went far beyond what I could handle. Fortunately, I was not alone – there were a few others like me, and together we planned an escape, grabbing what we could from stores and making off with our loot.
Much of that night and the next is a blur; I know we stopped in Tavek-Eck and hit the taverns with some of the gold we had stolen. I didn't drink much, and neither did the cleric or the two elves, but some of the others got totally smashed – the vallendre sorcerer was flying loop-the-loops through the rafters (half-naked, or course) while sending sparks and dancing lights all over the place, and the bard was singing off-color (and off-key) Lich King drinking songs, including "Eck the Impotent and the Milkmaids." That was what got us thrown in jail for the night – apparently singing songs about Eck the Anvil in a town that was once under his control (and still bore his name) was frowned upon.
So, after a night in jail to sober us up, we were thrown out onto the street and told never to come back. Fine with me – there were plenty more towns that were more hospitable.
There was one, in fact, a day's walk to the south, with a nice little inn. One of the elves decided to spend the night in the church, the savage (a strange character, he is; I'll get to him later) disappeared muttering something about sleeping under the stars, and the rest of us went to the inn.
Where the bard and the vallendre proceeded to sing bawdy songs and do a striptease routine, respectively, to pay for their rooms. I'm seriously beginning to wonder about the wisdom of accompanying these people...
But at least they didn't get drunk and tear the place up this time. When I came down the next morning, the savage (he really is a savage type – he uses rocks and a greatclub) was staring out the window and muttering "They're out there... they're out there." Who "they" were, he wouldn't say. The vallendre was looking behind the bar for some whiskey, but at least the bard wasn't singing.
We ate a relatively normal breakfast, got our gear together and, after a short debate about getting horses, decided to walk. And so we set off south, toward Novak Eck. Initially we had heard that Gor DuMay, leader of the Stygian Wave, was gathering thousands of mercenaries there, so we didn't want to go anywhere near the place – we were deserters, after all. But they left the next day, along with most of the mercenaries in the city, leaving a huge vacuum – an ideal opportunity for a few adventurers like ourselves to make some money.
It was also an ideal opportunity for every bandit between here and Novak Eck to waylay travellers, it would seem. In our case, it was a trio of harpies. We dealt with two of them easily, but the third fled into the forest nearby before we could catch her. So we, being the brave adventurers we were, gave chase.
We were well into the forest, myself and the savage in the lead, when I noticed something – the woods were silent. Not a bird chirped, not an animal moved through the brush. And, up ahead, a clearing – an ideal place for an ambush. I signalled for the savage to go right, while I went left. I'll have to give the vallendre one thing – she might have had breasts the size of her head and not much between her ears, but she had guts. She flew out into the clearing to set off the ambush and get the attention of the ambushers. Too bad for her she wasn't fast enough – three arrows shot her down, but one of the elves ran out after her and brought her back.
Meanwhile, I was ghosting around the left side of the clearing. I quickly found and dispatched the first of the ambushers – a man-sized humanoid with orangish skin, a blue nose, and porcine features. I wasn't sure what it was – it wasn't an orc or goblin – but it died easily enough, and that was good enough for me. I made my way around the edge of the clearing, dropping five more along the way; at one point I caught sight of the savage on the other side felling another with a rock. We met on the far side of the clearing, having made short work of the creatures, and discovered a path leading deeper into the forest. So we, being the brave adventurers we were and wishing to complete the job, followed the path.
Which led us straight to a village of the things. The harpy we had nearly killed earlier was in the middle of the village talking to a man with a snout and a tail – some sort of half-breed, it looked like.
At this point, I must admit that I got a bit overeager. While the savage went back to warn the others, I went ahead and let fly with an arrow at the harpy. I had nearly killed her before, and I wanted to finish the job. My first shot hit, but it drew the attention of everyone in the village. I moved off to the right this time, firing arrows and moving. The large human (?) immediately started shifting into a large rat, while the harpy attempted to take to the air, but I and a few couple of the others put her down quickly, before she started singing.
From there it devolved into a blur of in-close fighting In the forest; several of the creatures (hobgoblins, I later learned) charged my position, and I was forced into melee with them, but the monk came up and gave me a hand; between the two of us, we managed to kill them all without suffering any harm.
While this was going on, our friends were apparently wreaking havoc of their own; a tent on the other side of the village exploded in a large fireball, and a minute or so later, the large house in the center of the village went up in a roar of flames and exploding kindling. It turns out the party's cleric charged into the house, catching the hobgoblin shaman off-guard and snatching his wand of fireballs, which she used to destroy the house and kill everyone inside. The rat-man got away, unfortunately, but he left a blood trail that was quite easy to follow for a skilled tracker.
I won't bother detailing the chase; it was a long, exhausting run over 100 miles of terrain, from forest to plains into the mountains. The road started up several switchbacks, which had been carved into the side of the mountain, and we found waymarkers that said an outpost of some kind was up ahead. Good for him, bad for us – if he got to the outpost before us and it was still in operation, we would lose him.
We redoubled our pace and finally caught up to him halfway up the mountain, among the rubble of past fighting. We hacked him down, cut off his head, and burned the body to make sure he was dead, then fell dead asleep where we stood from exhaustion.
When we awoke, it was sometime the next morning. We had been out for around 15 hours, but we felt much better for it. In his things, we discovered a few interesting items: a receipt for a block and tackle, four mule-driven winches (and the mules to operate them), several long steel bars and lengths of chain, a block and tackle, stone saws, and chisels. And, most interesting of all, a gem carved into the shape of a dwarven rune of some sort.
After some discussion, we decided to keep going up the mountain to the outpost, see what was there, and see what the rat-man was up to. The road was littlered with the remnants of fierce fighting – old living war machines, cairns of the fallen, blasted and cracked stone from spells, and the corpses of giants were only some of the things we saw. Near the top, we had to climb over berm after reinforced berm that had been built by the advancing army; whatever had been (or still was) up here, it had apparently be important and well-defended.
We soon reached the top of the mountain – a large level space – and saw that the road turned abruptly and went into a gap in the cliff. The gap opened onto a broad valley, perhaps a half-mile wide and a mile long, filled with trenches, more rubble, more corpses, and caves riddling the mountainside. After seeing a large trail of blood leading out of (or perhaps into) one cave, we decided entering them was probably a bad idea. A small waterfall fed into a lake near the other end of the valley, and in the middle of the lake was an island with ruins on it – an outpost destroyed in the fighting, most likely.
Off on the other end of the valley, we saw a group of ogres, more hobgoblins, and a single human laboring to cut and haul pieces of stone from the side of the mountain. Why, we had no idea, but we were determined to find out. So, we crept up through the trenches until we could get close enough to eavesdrop on them. What we heard was very interesting – they were waiting for someone named Apok, and they also mentioned Marktik Van – an ancient dwarven stronghold supposedly overrun and destroyed during the First Lich King War, and the richest mine ever created on Shtar.
If it were true – and the bard said that it could be, based on some stories he had heard – then all we had to do was wait for this crew to finish clearing the gate, then kill them all and take the loot.
Our luck got even better when one of them found the remains of someone they had sent before to open the gate, crushed under the stone; included in his things was a book that none of them could read, so one of the ogres flung it over the ledge, down to near where we were hiding. The savage ran out to get it and brought it back. It was written in dwarvish, but the half-dwarf monk could read it, with some effort; he translated it for the bard, who combined it with some other accounts he had and came up with reasonable evidence that this was, in fact, Marktik Van.
According to the tales, IV, Gor DuMay, and one of the Stygian Legions attacked the fortress from above, while a horde of demons appeared in the lower levels and started slaughtering everyone they found below. Beleaguered and besieged, the defends nonetheless managed to keep the armies from getting in wholesale – elements got through here and there, and the fighting was fierce, but they sealed the vault, as well as several of the gates leading into the fortress, leaving only one intact. Which one that was, however, was lost to the mists of time. Not even the bards agreed on how many gates there were along the surviving path – from the accounts we had, there could be anywhere from one more to seven more. We also found out the gem-rune was a key to the gate. Where Apok had gotten it, we had no idea, but now we had it.
Our luck further improved when the ogre/hobgoblin crew pulled the last block away from the door the next day, just before noon. The others had concocted a plan to pose as mercenaries hired by Apok and sent here to aid them in clearing the gate. In this guise, went up to the gate and passed ourselves off; we even showed them the key Apok had supposedly given us. It turned out there were two more keys – one blue, and one green (ours was red) – one for each of the moons – but we only needed the blue and the red ones. The gate ground open...
And a huge beast, filled full of arrows but still moving, met us on the other side. A voice spoke in our heads: "I will kill all of you and grind your bones to dust," then it attacked. The hobgoblins fell first under a cloud of ice, while the rest of us lay into it with swords, axes, rocks, and arrows. The ogres and human went down under a barrage of mind blasts and trampling, but after a long bitter struggle, we killed the thing.
I'm writing this now as we camp near the body. We plan on pushing past this second gate on the morrow, but for now, we'll rest, heal up, and make plans. Marktik Van – the single largest, richest mine on the face of Shtar – and we, a group of deserters from the Lich King Army, would be the first people to set foot inside it in nearly 700 years. It boggles the mind, to think what we could find down there.
Or what could find us.
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