Imaro
Legend
Unless we have infinite page count... eventually something has to be loss for something gained.Does it need to be "either/or"?
Unless we have infinite page count... eventually something has to be loss for something gained.Does it need to be "either/or"?
Unless we have infinite page count... eventually something has to be loss for something gained.
Vital is in the eye of the beholder.See my post prior to that one. What is lost need not be anything vital.
My memory seems to mesh with @hawkeyefan that there is a lot of wordy fluff scattered throughout the DMG that could free up a few pages. In an emergency, even making some of the art smaller would free up space.Vital is in the eye of the beholder.
Vital is in the eye of the beholder.
3. Conclusion.
It’s a classic … something that everybody wants to have read and nobody wants to read.
Now, you might want to argue with what this intrepid team has found! But you can't. Because .... no one reads the DMG. You might as well argue with my description of the mating habits of the sasquatch.
Of course, but what I'm saying is that whatever actual content there is... the rules that you mentioned... can be kept in favor of making a lot of the text more brief. They can save pages just by cutting out repetitive phrasing and the like. Maybe sacrifice a bit of artwork, though I don't want to downplay the role of the art, and wouldn't want to cut back too much.
There's a lot that can be done without really losing any of the actual content.
I support making the art smaller, certainly. A pass for efficiency couldn't hurt, I suppose.My memory seems to mesh with @hawkeyefan that there is a lot of wordy fluff scattered throughout the DMG that could free up a few pages. In an emergency, even making some of the art smaller would free up space.
One of the complaints that has popped up numerous times is that the DMG covers things to briefly without going in depth... this would exacerbate that.