Imaro
Legend
I think it should focus on what works to entice someone into DM'ing, regardles of whether it's the quickest method or not, especially if we are really trying to accommodate a wide variety of new players with this new DMG who may be drawn to DM for numerous reasons including enjoyment of worldbuilding.I don't want it to label anything as wrong either but it doesn't seem problematic to me to label the approach that gets to play more quickly as "quicker to play" and I believe the DMG should focus on getting to play quickly or at least not make that more difficult than necessary.