cimbrog
Explorer
I don't have it with me at the moment to reference but it had all sorts of advice on scene structure, combat structure, adventure structure and campaign structure. It also talked about practical matters like player types, preferences and goals. This was on top of all the 4e specific information that was included like the famous Page 42.Can you go into why you think it was a good DMG for both new and experienced DM's?
What I can't really put into words is why it was so readable even for a very experienced GM. It wasn't really new information but it was written and arranged in such a way that it felt informative anyways. Pushed all of the "you're never too experienced go over the basics" buttons really well.