Voadam
Legend
Why are they labelled Schnai, Fruzti, and Cruski?93 – 94 Three tables- snow, frost, and ice.
Why are they labelled Schnai, Fruzti, and Cruski?93 – 94 Three tables- snow, frost, and ice.
Why are they labelled Schnai, Fruzti, and Cruski?
ight there we see both the great advantage as well as the disadvantage of the DMG. On the one hand, as an actual text to prescribe a single way to play, or even for someone who has never played a single game of D&D (or seen a single game of D&D) to pick it up and start playing? It doesn't work ... at all. A brand new DM who never played, was unaware of youtube or twitch, and didn't get a starter set ... well, they would have little to no idea how to choose their own favored method to roll dice, or to choose the religion for their campaign setting. On the other hand, it served a much more important purpose - it provided both a toolbox, as well as being open-ended to allow most people to play D&D the way that they wanted to. Because the DMG didn't prescribe a playstyle, it also couldn't be weaponized against people that don't play that way!
I would suggest to you that there are people who want to DM who do not want to run published adventures. Some of those people are almost certainly new to D&D or to the hobby in general. I think it would be better if the DMG were actually helpful to those people.Yes we all have anecdotal evidence that X happened... but unless you can say that's the norm how do you know it's not working as intended? Nothing is 100% and I can't argue against what you've seen but unless there's a reason to believe that the method in which 5e creates DM's is flawed... that's all it is, anecdotal.
Also: I personally think Essentials is a much better starter set for players and DM's.
EDIT: Also... running an adventure is still DM'ing. You may not like it but plenty of people do enjoy running their games that way, and not just with D&D.
Asking what the point of the starter set is when the DMG is supposed to serve the purpose of introducing new DM's into the game isn't shooting it down, it's asking a question. If I have product A that serves the purpose of X... what is the purpose of Product A if I then make Product C also serve that purpose... also what do I then loose in product C in order for it to better serve that purpose?
More clear sure... more specific to who and what? It's got a wide audience to address how do you make it more specific without alienating some of that audience?
The current DMG manages to be useless to both experienced DMs and new ones. Fixing both of those seems like a reasonable thing to want.Yes. DMing isn't all that difficult, and the step from newbie to no longer being a beginner really isn't that big.
And Lost Mine is structured extremely well to serve as a guide for a DM taking that step.
That's as much a factor of the 5e DMG being largely useless as anything else.
I don't think ten-year old me was the only one who was unsure whether that fantasy kingdom name was intended to be pronounced soft or hard G "Gee Off".And I said to Olaf, Hey, looks like we are going to pass the Duchy on the Geoff-hand side.
I think there are a ton of people learning the game from the core books and I don't think you or anyone else has the data to determine whether they did or didn't serve the purpose adequately. Can they be improved, sure... nothing in the world is 100% but there's this idea that the 5e corebooks don't teach the game well and nothing except anecdotal evidence and speculation seems to support that.I would suggest to you that there are people who want to DM who do not want to run published adventures. Some of those people are almost certainly new to D&D or to the hobby in general. I think it would be better if the DMG were actually helpful to those people.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.