In Space They Can Hear You Scream!(SHOUT OUT IF U R PLAYIN!)

Festy_Dog said:
This sounds good, count me in. :D What's the setting like technology-wise?
And it appears you've forgotten to include the sixth stat in that array.

tThe stat is added :heh:
I'll puruse through the srd (at work) or the book at home tonite to try & give a definative PL for tech
 

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D20Future SRD said:
PL 7: GRAVITY AGE
As this Progress Level opens, the invention of two key technologies herald humanity’s climb to the stars. The gravity induction reactor systematically replaces fusion power as an even more efficient source of energy that can be miniaturized with great ease. With the use of the mass reactor, world powers explore, divide, and colonize the entirety of the local star system. For the most part, life on the home planet is unchanged.
The second advance of the era brings perhaps the greatest upheaval in the history of human civilization. The introduction and integration of gravity induction technology leads to the creation of the induction engine, which allows starships to bridge the gap between the stars. Political and economic reorganization occurs as the species spreads far from home.
Projectile firearms are in their last days, as crude energy weapons become available. Powered armor is available to warriors of this age. Personal (melee) weapons enjoy a resurgence, due in large part to a shift in military tactics—armed conflict between individuals seldom occurs on an army scale, but more frequently involves engagements of small units in conditions when ranged weapons are not necessarily effective.
Computer technology links every society, settlement, and outpost of a star system in a single information net, creating an unparalleled and expedient exchange of knowledge and data for business, entertainment, and research.

The above, w/probably some PL8 :D
 



You may use DND Chick's template to make your moreau or alien species---can use this to apply to beasts, magical beast, vermin

ANTHROPOMORPH (TEMPLATE)
Anthropomorph is an inherited template that can be added to any Animal creature (hereafter referred to as the ‘base animal’). It uses all the special abilities of the base animal, except as noted below.
Size: The base animal’s size increases or decreases based on the table below:
Base animal’s Size Anthropomorph’s Size and Speed
Fine Tiny; 15 feet
Diminutive Tiny; 15 feet
Tiny Small; 20 feet
Small Small; 20 feet
Medium Medium-size; 30 feet
Large Medium-size; 30 feet
Huge Large; 40 feet

Type and Subtype: The base animal’s type changes to Humanoid, and it gains the Anthropomorph subtype. It retains all subtypes.
Hit Dice: The anthropomorph’s hit dice are equal to 1 or 1/2 the base animal’s hit dice, whichever is greater.
Speed: The anthropomorph’s ground speed is determined by its size, as given on the table above.
Defense: Adjust the anthropomorph’s Defense to account for any changes in size and Dexterity. The anthropomorph has a natural armor bonus equal to half that of the base animal.
Base Attack: If the anthropomorph has 2 or more Hit Dice, calculate the anthropomorph’s base attack bonus as a Humanoid (base attack equal to 3/4 hit dice). An anthropomorph with 1 HD replaces its racial hit dice with a character class.
Attack: The anthropomorph retains all the natural attacks of the base animal. Adjust the damage die type up or down according to the change in size. If the base animal has a claw attack, it suffers a −1 penalty to all skills that require manual dexterity, as their large claws interfere with their ability to use their hands.
Special Qualities: The anthropomorph retains all the special qualities of the base animal. Any special quality that deals damage has its damage dice type increased or decreased according to the change in size.
Abilities: Average the base animal’s Strength, Dexterity and Constitution with 10 (or 11 if the ability score is an odd number) and subtract 10. If the result is an odd number, decrease the bonus to the next lowest even number. The total is the bonus for that ability. If the base animal has an Intelligence of 1, the anthropomorph has a −2 Intelligence penalty. All anthropomorphs have a Charisma penalty of −2.
Skills: An anthropomorph with 2 or more hit dice receives racial skill points as a Humanoid (6 + Int bonus) + 1 per HD above 1. The racial skills for an anthropomorph are the same as those of the base animal. If the base animal has racial bonuses to skills, the anthropomorph receives the same bonuses.
Feats: The anthropomorph receives the bonus feats possessed by the base animal. An anthropomorph with 2 or more hit dice receives 1 bonus feat plus 1 feat per 4 hit dice beyond 1 HD.
Environment: Same as base animal.
Organization: Same as base animal.
Challenge Rating: 1/2 that of the base animal, +1 if the anthropomorph is Large.
Advancement: By character class.
Level Adjustment: Equal to HD −1 (minimum +0).
 



spidertrag said:
The possible AlLIEN LEGION BUG HUNTERS! :D , so far

Jemal
Prof Yeti
Festy_Dog
Robbert Raets
MadMaxim
Karl Green

Anybody got a preference as far as position (pilot, engineer, gunner, cargo lug, etc., etc.)goes?
 

As for position, I'd probably go for gunner. My character would be a Strong Hero going Helix Warrior. A corporation is paying good money to develop a super soldier, and he's one of those soldiers! :)
 

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