Some other races...
I found some conversions that someone over at wizards star wars board did odf some SW stuff to d20 modern/future---those below are acceptable for playuh races
Bothans
Type: Humanoid (bothan).
Size: Medium-size. Bothans have no special bonuses or penalties due to their size.
Ability Modifiers: +2 Charisma, -2 Constitution: Bothans are politically-minded and excellent pursuaders, but lack physical stature.
Speed: 30 feet.
Information Network: Bothans have an extensive information network of spies and information brokers. A bothan may requisition information just as they would equipment. You make a level check (1d20 + your character level) against a DC equal to what the information’s Knowledge check DC would be, adding your Charisma bonus to the check. You also apply your Reuptation bonus to this check as a bonus if the bothan community sees you favorably, or a penalty if they see you unfavorably.
Skills: Bothans gain a +2 species bonus to Gather Information and Investigate checks. Bothans also gain +4 skill points at 1st level, and 1 extra skill point at each additional level.
Languages: Speak and Reak/Write Bothese and Basic.
Level Adjustment: +0.
Falleen
Type: Humanoid (falleen).
Size: Medium-size. Falleen have no special bonuses or penalties due to their size.
Ability Modifiers: +2 Charisma, -2 Constitution: Falleen are charming and beautiful, but their biology hasn’t entirely adapted to life above water.
Speed: 30 feet.
Low-Light Vision (Ex): Falleen can see twice as far as normal in poor lighting conditions. Falleen can still distinguish colors, even in dim lighting.
Claw Attack (Ex): Falleen have a claw attack that deals 1d4 damage.
Pheremones (Ex): Once per day, Falleen can exude powerful pheremones to attract the opposite sex. Anyone of the opposite sex within 30 ft. must make a Will save (DC 10 + 1/2 the Falleen’s HD + Cha modifier) or be treated as one attitude friendlier (see page 57 of the d20 Modern RPG, the Diplomacy skill for details on NPC attitudes). The effect lasts for 10 minutes.
Cold-Blooded: Falleen take a –4 penalty on Constitution checks to resist the effects of cold environments.
Bonus Feat: Falleen gain a bonus feat at 1st level.
Languages: Speak and Read/Write Falleen and Basic.
Trandoshans
Type: Monstrous Humanoid (trandoshan).
Size: Medium-size. Trandoshans have no special bonuses or penalties due to their size.
Ability Modifiers: +2 Strength, -2 Dexterity: Trandoshans have powerful physiques, but lack grace and manual dexterity.
Speed: 30 feet.
Darkvision (Ex): Trandoshans possess darkvision out to a range of 60 feet. Darkvision is black and white only but otherwise the same as normal sight, and trandoshans can function with no light at all.
Natural Weapons: Trandoshans have a claw attack that deals 1d4 damage and a bite attack that deals 1d6 damage.
Fast Healing (Ex): Trandoshans have fast healing 1. Any lost limbs are regenerated in 1d4 days.
Languages: Speak and Read/Write Dosh and Basic.
Level Adjustment: +0.
Twi’leks
Type: Humanoid (twi’lek).
Size: Medium-size. Twi’leks have no special bonuses or penalties due to their size.
Ability Modifiers: +2 Charisma, -2 Strength: Twi’leks are cunning and savvy, but their non-warlike culture leaves them weaker than many of the galaxy’s inhabitants.
Speed: 30 feet.
Low-Light Vision (Ex): Twi’leks can see twice as far as normal in poor lighting conditions. Twi’leks can still distinguish colors, even in dim lighting.
Saves: Twi’leks gain a +2 species bonus to Fortitude saves to resist poisons or toxins.
Skills: Twi’leks gain a +2 bonus to Bluff, Diplomacy, and Perform checks.
Bonus Feat: Twi’leks gain a bonus feat at 1st level.
Languages: Speak and Read/Write Ryl and Basic.
Level Adjustment: +0.
Wookiee
Type: Humanoid (wookiee)
Size: Medium-size. Wookiees have no special bonuses or penalties due to their size.
Ability Modifiers: +4 Strength, -2 Dexterity, -2 Charisma: Wookiees are physically powerful, but lack finesse or tact.
Speed: 30 feet.
Climbing Claws: Wookiees gain a +4 Climb bonus and deal lethal damage unarmed.
Wookiee Rage (Ex): Wookiees can enter a near-mindless rage granting them a +4 bonus to Strength, +2 hit points per level, and a +2 bonus to Fortitude and Will saves at the expense of caution, imposing a -2 penalty to Defense. See page 33 of the Star Wars RPG for details.
Skill Bonuses: Wookiees carry a reputation for short fuses and violent tempers, granting them a +4 bonus to Intimidate checks.
Languages: Speak and Read/write Shyriiwook, understand and Read/Write Basic. Wookiees’ vocal cords prevent them from creating the syllables necessary to speak Basic.
Level Adjustment: +0.
Zabrak
Type: Humanoid (zabrak).
Size: Medium-size. Zabrak have no special bonuses or penalties due to their size.
Ability Modifiers: None.
Speed: 30 feet.
Saves: +2 to Fortitude and Willpower saves.
Bonus Feat: Zabrak gain one bonus feat at first level.
Languages: Speak and Read/Write Zabrak and Basic.
Level Adjustment: +0.