• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

In the begining.

24 'rooms' (this includes any hallway worth note) to end against the ogre

by the end, they will have magical weapons and armor and other fun items to use against the ogre.

As for the goblins attacking, that will add a flavor, as will other aspects, the dungeon use to be the lair (and now crypt) of a barbarian lord who ravaged the lands, his tribe took refuge in the caves behind the waterfall (of course it's behind the waterfall, its a fantasy world, duh :p) and slowly turned it into their fortress, until the barbarian lord died and the tribe was shattered. The complex has been lost for centuries, but with the recent earthquake, a small section has opened up.

All the other nasties that are in the dungeon fit along the basic fantasy concept, there will be stirge, maybe a tentacle worm (carrion crawler) or two, the goblins have little quarters dug out in the main hall (the large hall right before the throne room where the ogre is) but will wander about, combat is common in this dungeon (other nasty monsters wander in, goblins fight them, if the goblins don't come back, the others get their treasure, they don't really care, so it gives the PCs a chance to widdle the goblins away. There are also quite a few traps (such a chlorine gas room that does 1d8 damage save vs poison or a hall that shoots a light crossbow shot at one of the characters, basic traps) just to scare the players, although scare them enough to keep them interested.
They will get a lot of treasure, it is the reason they go on adventures, its better than getting a real job (am I right?) plus it comes together as a dungeon with long twisty halls that should scare them just enough to realize how deadly traps are (they could be anywhere man! anywhere!)
 

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Your dungeon idea sounds cool. Maybe there should be a way they could collapse a hallway on one of the ogres and avoid fighting one of them?

Be careful of carrion crawlers! They can paralyze a whole party (gee, how do I know this...?).

Is it possible there's a monster in the dungeon they could befriend and get info out of? Or someone they could rescue? Maybe the fleeing goblins or even the ogre, carry off someone from town as a prisoner.

And is there more than one entrance to the dungeon? Could they bribe the goblins into giving them access to a backdoor or escape tunnel? Is there a way to get down to the 2nd level before finishing the first (and maybe discovering they're not yet ready for such a challenge in the process!)?

Any of these would help break the potential "linearity" of the plot you've outlined.
 

Into the Woods

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