Mercutio01
First Post
Yes, and I think we agree on that piece. A 10 point sword slash against a piece of wood would be narrated differently from one against a PC. Which would be narrated differently than one against a monster. And is different still depending on how many hit points are left from the maximum, etc.One issue is that, per Gary's 1e definition, hit points for high level characters don't mean exactly the same thing as hit points for most monsters. Character hit points are mostly a variety of non-physical properties such as sixth sense, skill, luck and magical protection. Reading between the lines, I think Gary intends this to be class dependent - fighter hit points = skill, thief hit points = luck, magic-user/cleric hit points = magic. The hit points of a large creature, such as an elephant or bulette, are, I think all physical, going by Gary's contrast in the 1e PHB between a high level fighter and a warhorse. So a hit point and a hit point aren't the same thing. It depends whose hit point it is! Stranger and stranger.
This is also true in 3e. By the SRD, "Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one." Obviously characters have both. But inanimate objects in 3e also have hit points. Presumably a wall has no ability to turn a serious blow into a less serious one, so again, its hit points mean something different.
My objection is to the idea that a hit is a miss and should be narrated as such, and then that taking a nap fixes the cuts and bruises. A 10 point sword hit when something has 10 hp is described as a killing blow. Against a 20 hp creature, it's a tough hit that opens a pretty significant cut. Against a 100 HP elephant it's a tiny cut that barely penetrates its tough hide. Now, if that elephant is down to 10 HP, that 10 point sword cut slashes across its abdomen and disembowels the elephant.
But you'll note that in all of my descriptions above, each hit is a hit. It actually connects. It is never a miss in my game. That's what "misses" are for.