A capital idea! It's a good module.Suppose I have a 1E copy of Village of Hommlet and my group plays 4E. I want to share that experience with them.
Sometimes gaming, like pimping, ain't easy.All of those options are terribly inconvenient.
I don't mean to sound unduly, well, mean, but what needs to stop is consumers believing the marketplace should furnish them with anything their hearts desire. Either buy a product someone is willing to sell you or make it yourself.They guarantee that D&D adventures have limited shelf-life and limited value. That needs to stop.
Allow me to argue this one by analogy.When you had to rely solely on books it was simply unrealistic to support every edition. You couldn't print four nearly identical Tomb of Horrors books, send all of them to the gaming store and expect all of them to sell. Those days are over.
"When we had to rely on printed books, it was unrealistic to publish new novels in more than a few languages. But those days are over. Thanks to e-books, we can publish books in any language you can think of; from English, Spanish, German and French, through Russian, Chinese, and Finnish, all the way to koine Greek, Church Latin, Esperanto, Klingon, and LISP."
See the problem with this? It ain't just the printing costs, it's the cost of translation. And how do you crowd-source a translation project without giving the content away?
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