Daztur
Hero
I used to be in the no XP camp but I've broken out of that since XP can be a useful carrot for encouraging the sort of behavior you want, you just have to make sure that the XP encourages behavior that makes the game more fun.
This reminds me of FATE points which are usually gotten for bad things happening to your character or you doing something intentionally that puts your character in a bad situation. I think they can both work but in different ways.
XP as reward tends to promote heroic play or at least "irrational" play, i.e. players doing things that aren't smart because they fit "what the character would've done."
XP as award tends to promote more pragmatic play with character nobility being rarer but seeming more "real" when it does crop up since the player isn't get a reward for doing so.
Depends on the game you want to play I guess, I'd use the first for d'Artagnan and the second for Grey Mouser.
This reminds me of FATE points which are usually gotten for bad things happening to your character or you doing something intentionally that puts your character in a bad situation. I think they can both work but in different ways.
XP as reward tends to promote heroic play or at least "irrational" play, i.e. players doing things that aren't smart because they fit "what the character would've done."
XP as award tends to promote more pragmatic play with character nobility being rarer but seeming more "real" when it does crop up since the player isn't get a reward for doing so.
Depends on the game you want to play I guess, I'd use the first for d'Artagnan and the second for Grey Mouser.