thormagni
Explorer
The thing I like about M&M2e (and True 20 for that matter, since they are based on the same concept) is that Steve Kenson has really, REALLY made a coherent system out of the mess that is normal D20. All the rolls work the same. ALL OF THEM. You roll a D20 and add your modfiers against a target number to determine your success in actions. Which is really, super-easy to learn for a newbie and to understand for an old-timer.
And there are no classes in M&M2e -- No artificial restraints keeping you from the ability, power or talent you really want. There ARE some power level limitations. You generally can't run someone with Superman's power if you are running a Spider-man level game, but those are mainly decisions of choice, rather than an arbitrary decision set in the rulebooks in stone (or paper and ink, but you know what I mean.)
There are no hitpoints, nor damage rolls per se. Instead if you are hit you must make a Toughness saving throw to see if you are damaged. I'm really interested in seeing how it all plays out.
And there are no classes in M&M2e -- No artificial restraints keeping you from the ability, power or talent you really want. There ARE some power level limitations. You generally can't run someone with Superman's power if you are running a Spider-man level game, but those are mainly decisions of choice, rather than an arbitrary decision set in the rulebooks in stone (or paper and ink, but you know what I mean.)
There are no hitpoints, nor damage rolls per se. Instead if you are hit you must make a Toughness saving throw to see if you are damaged. I'm really interested in seeing how it all plays out.
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