Iosue
Legend
I'm not talking about games where fudging/cheating is part of the written rules, (I know there are some, but I can't think of any off the top of my head) -- fudging/cheating has never been part of the written rules of D&D.
Oh, really?
Advanced Dungeons & Dragons 1st Edition DMG, page 110:
Mentzer Basic Set DM's Book, page 16:In many situations it is correct and fun to have the players dice such things as melee hits or saving throws. However, it is your right to control the dice at any time and to roll dice for the players. You might wish to do this to keep them from knowing some specific fact. You also might wish to give them an edge in finding a particular clue, e.g. a secret door that leads to a complex of monsters and treasures that will be especially entertaining. You do have the right to overrule the dice at any time if there is a particular course of events that you would like to have occur. In making such a decision you should never seriously harm the party or a non-player character with your actions. "ALWAYS GIVE A MONSTER AN EVEN BREAK!"
Dungeons & Dragons 4th Edition DMG, page 15:The dice included in this set are all you need to play DUNGEONS & DRAGONS® games. Whenever two or more events could occur anda decision is needed, or whenever a variety of results is possible, dice may be used to randomly select a result. Experienced Dungeon Masters may select results instead of rolling dice.
EXAMPLE: A character with 3 hit points is hit by a monster with a normal sword (damage 1-8). Death could easily result -- through no fault of the player's, merely a random result of the Hit roll. To keep the character alive as long as possible, the DM rolls for damage -- but ignores the result, and announces that 2 points of damage were done. The character retreats and the game continues.
I don't have copies of OD&D, 2e or 3e, but it wouldn't surprise me to see such comments in their DMGs as well.Rolling behind a screen lets you fudge if you want to. If two critical hits in a row would kill a character, you might want to change the second critical hit to a normal hit, or even a miss. Don't do it too often, though, and don't let on that you're doing it, or the other players feel as though they don't face any real risk -- or worse, that you're playing favorites.
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