ShinHakkaider
Adventurer
Roger said:Hmmm. In theory, sure, a well-developed setting should make play better.
In my experience... I'm not so sure that's really been borne out.
I've been in games with very developed settings that were pretty mediocre, and others which virtually no setting at all that were great.
If it is a factor, I'm inclined to think it's a very minor one at best.
I think many DMs would be better served spending that extra hour working on something else other than developing the setting.
Cheers,
Roger
I'm pretty much in agreement with this post.
My old DM had a setting, but his core idea was about 2-3 paragraphs long. As we explored he / we fleshed it out.
IMHO a good campaign setting isnt one that gets all fleshed out and detailed on the front end. It's the one that you've been playing in for a while that was fleshed out by the DM and the players. The one that after a few months seems familiar to the players and not like the DM assigned them a bunch of homework.
Oh, that and surprises.