(Inactive) Psion's Return to the Tomb of Horrors (ORG)

Re: Psionic questions. There is polymorph errata; most of that would apply here as well. I'll have to check Complete Psionic when I get home; is this one of the nerfed powers?

Also, some nerfing or HR are due to the Metamorphic Transfer feat.
 

log in or register to remove this ad

Hmm, nope, no nerfing in CP

So, as best I read it in PHB II, plus errata on EPH

1) Yes, you can metamorph into a hydra, no problemo - no huge size limit on metamorphisis, and size is not part of the new polymorph family limits, but rather left to the spell/power. Although, that could, and possibly should, be HRed as allowing a 15th level PC 14 or so attacks a round with full move is pretty nasty.

2) You would use the base creatures bab, # of attacks and so on, not yours.

3) You could not manifest other psionics while polymorphed... Interesting change. That "No class features" thing I think.

4) You could absolutely infinite heal as the item is written grrr.. what puddin' heads. Lol Auto nerf needed here for the item
 

...wow...and here I am thinkin' it's cool that Peja has a club, the purvey of many 1st-level PCs... :p

Your munchinkin-y goodness with the Hydra makes me think that maybe I'll be the first to eat it. ;)
 

Alright Fenris. It's been a while since I've thought much about polymorph, but I think I have a few answers.

Fenris2 said:
1) I see its CL 7th which means 7hd max. But, if you create an item, you can set the level. How does that effect cost? Linearly, I presume?

Using the standard item rules for costs, linear would follow, yes.

However, in the initial post in this thread, I say no custom items. Changing the level is a custom item. This is not the exact type of thing I was targeting with this, but close enough. ;)

So, my first inclination is to let you get away with the hydra thing if you want to earn it by giving your character the power. With the caveat that you have sufficient ranks in the knowledge skill identifying the creature (I forget what it is for magical beasts.) I am contemplating a house rule governing this... stand by.

2) The power talks about no more advantageous than normal attacks, but what is normal? What you turn into, or you? That gets a bit messy with the "natural" attacks and iterative attacks. I.e. say a AB 6/1 and you turn into a tiger with 3 attacks + (maybe) 2 rakes. So, do you get 2 iterative atacks as per your AB, or do you get to make all 3 + (maybe) 2 of the tiger, but with a BAB of 6 in this case an no iteration?

You normally choose to do iterative attacks or an attack form, not both. What that line refers to is giving you multi-weapon fighting feat, I believe.

3) No size limit expressed in power? Unlike, polymorph, that leaves hydra open. A really ouchie, depending on answer to #2 and #1 above...

The FAQ suggests polymorph WILL do a hydra.

4) The power says each time you change back and forth you get a days rest in HP. Well, the abuse here should be danged obvious. Someone not thinking here I assume? Seems that needs a HR

That it may.

I'm not going to work terribly hard to nerf you here, as I feel you guys are in for a tough fight as it is. I may let the healing stand so long as you don't pass it around the party and the errata doesn't address that.
 

Psion: I note you allow ardent but not specifically stated the other psionic classes. Is there any limitation here? My primary concept would be:

Human: Scout/Psion (Seer) or Ardent (if Seer's out I'd probably enjoy making that work actually)/Elocator PrC

Any issues with that? I note you allow Hyperconsious.

Secondary Concept: Human or whisper gnome straight Lurk (just to see how it matches up in a tough game but also for review would you allow Soul Knife in a multiclass and/or Soulbow PrC?)

Otherwise -

When you can post (evenings, weekends, weekdays, etc.) and how often.
Most days at various times. Can get spotty on occassion with busyness trips.
Two characters you would like to play, including race, classes and levels. (E.G., Aasimar Paladin 13, Human Wizard 10/Loremaster 4, Halfling Rogue 8 / Skull Clan Hunter 6, etc.)
See above.
The following facts about your knowledge of Tomb of Horrors: Do you own it? Have you played it? Have you run it? Do you consider yourself familiar with it?
The same question for Return to the Tomb of Horrors.
I read Tomb of Horrors when it first came out. The only thing I can remember now is - ugh, tough.
Know nothing about Return to the Tomb of Horrors.
 

Thramzorean said:
Psion: I note you allow ardent but not specifically stated the other psionic classes.

Whoops... sorry. Fixed.

Human: Scout/Psion (Seer) or Ardent (if Seer's out I'd probably enjoy making that work actually)/Elocator PrC

No scouts.

Secondary Concept: Human or whisper gnome straight Lurk (just to see how it matches up in a tough game but also for review would you allow Soul Knife in a multiclass and/or Soulbow PrC?)

Not real fond of the soulknife. Lurk and whisper gnome work.
 

Pelargir Breakstone, dwarven cleric 14, is about as done as I think I can get him and is posted in full in the RG for your vetting pleasure. My big purchase was a Gem of Seeing for 75k. Please let me know if you'd rather I didn't own that item. ;) All of the gear is from the DMG/PHB.

I also need to ask about one of Peja's Trade domain spells. Gembomb. I'm looking at the Trade domain from the FRCS and it's got a Clr 2 spell in there called gembomb. It looks kind of uber for a Clr 2 spell to me, so I think maybe you ought to take a look at it to see if you want to nerf it. It's on Peja's prepared domain spell for that level at the moment, but more because I needed a reminder to ask you about it than because it's something I want to have him cast. Given Peja's extreme attraction to gold, I'm pretty sure he wouldn't cast such a spell---it'd be a waste of valuable gems, afterall. :)
 

Psion said:
No scouts.
How about Kenku as a race: pg 84 MMIII?

Kenku: rogue 3/ranger 2/psion 1/elocator 8

If you don't like that I'll keep it simple and put an elan in the same build. No need to bat this around and won't ask for anything exotic, no Desert Gnome Sha'irs...
Shame you don't go for soulkives. An illume soul might do quite well in the tomb of horrors if if my very vague recollections are correct. I have a nice build here mixing in ardent. Anyhoo whisper gnome lurk it is for the second concept.
 

CanadienneBacon said:
Pelargir Breakstone, dwarven cleric 14, is about as done as I think I can get him and is posted in full in the RG for your vetting pleasure. My big purchase was a Gem of Seeing for 75k. Please let me know if you'd rather I didn't own that item.

Whoops. I meant for true seeing that to be one of the limited items like fly and teleport. So no. (I've changed the chargen post appropriately.)

Aside from which, there could be one in the party's future.

I also need to ask about one of Peja's Trade domain spells. Gembomb. I'm looking at the Trade domain from the FRCS and it's got a Clr 2 spell in there called gembomb. It looks kind of uber for a Clr 2 spell to me, so I think maybe you ought to take a look at it to see if you want to nerf it.

I'll look and see if they changed it (the domain or the spell) in Spell Compendium.
 

Thramzorean... I'm not in love with scout, but it's not on my no way list, so if you want to try one provisionally, that's fine. Same with soulknife.

Thramzorean said:
How about Kenku as a race: pg 84 MMIII?

I'll have to look at it when I get home. In the meantime, be thinking of a reason a Kenku would join the party. Since you are an alternate, it could be that your race has received word/vision of the danger and send a hero to help deal with it.

Shame you don't go for soulkives. An illume soul might do quite well in the tomb of horrors if if my very vague recollections are correct.

I don't rightly recall the illumine soul's abilities; I was more concerned that the soulknife's ability might turn into a drawback, as they have limits on their weapon power (especially if you multiclass). But on second thought, their flexibility with the weapon powers could prove useful.
 

Remove ads

Top