ARandomGod
First Post
Darklone said:The reason why they didn't give bonus spells for 0th level? Easy, anyone with Int 10 shouldn't get bonus spells at all![]()
Psshht! They're bonus CANTRIPS!
But he's right you know. That's almost certainly the reason. We generally houserule it so that the table includes cantrips. It's incredibly easy (for anyone with high enough int to play a wizard....) to extrapolate the table back one level.
Of course, I've also debated with multiplying the number of cantrips a wizard/sorc gets by one half the caster level rounded up. So a first level gets all he would, as does a second, a third and fourth level get twice as many though... all the way up to level 20, where you get ten times the number of cantrips you would be getting. And this is with the bonus cantrips for high relevant stat mod. It greatly increases the magic feel to the character without really significantly increasing his power. So a high level caster will shoot a ray of cold to kill a roach now and then. That seems appropriate.
Seriously, it's not "overpowered". Look at what cantrips do.
The most "abusive" would be the ones that do damage perhaps. 1d3. The amount of damage you'd do throwing a rock. Of course, the wizard would be able to "throw" this ray or acid orb farther, and wouldn't get a strength penalty (as he's likely weak). On the other hand, by the time he's throwing cantrips... They CAN operate a crossbow, you know.
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