Psikerlord#
Explorer
Low Fantasy Gaming fixed the whack-a-mole issue by making cure spells take 1d3 minutes to work if the recipient is at zero hp. Suddenly mid combat healing becomes very important.
Also, if as a deity, I caught my cleric of life and healing spending so much time in melee combat that he didn't have time to heal his comrades before they started making death-saves...I'd have to revoke his powers for a while.
I'd say less than 50% myself. Healing in D&D isn't like an MMO where the healer has to focus on throwing heals continuously to keep everyone's HP up. If you're spending most of your turns doing nothing but healing, that is extremely unusual for 5e.It seems like in 90% of D&D games the cleric or healer is someone forced to play that role. In general for most people, healing isn't fun. Sitting around waiting for your turn of D&D so that you can cast heal on a friend is ........a very acquired taste. Either your the type of person that likes doing that(Rare) or you don't.
Heck, I have known entire groups that force the DM to play a cleric npc or they don't want to play D&D.
So why anyone would want to make it less attractive to be a healer......I have no friggin clue about.
What I would love to see is rule options for running a game without a cleric.
For those saying you don't need one....play any of the adventure paths put out so far with no healer and see how it goes.
It seems like in 90% of D&D games the cleric or healer is someone forced to play that role. In general for most people, healing isn't fun. Sitting around waiting for your turn of D&D so that you can cast heal on a friend is ........a very acquired taste. Either your the type of person that likes doing that(Rare) or you don't.
Heck, I have known entire groups that force the DM to play a cleric npc or they don't want to play D&D.
So why anyone would want to make it less attractive to be a healer......I have no friggin clue about.
What I would love to see is rule options for running a game without a cleric.
For those saying you don't need one....play any of the adventure paths put out so far with no healer and see how it goes.
I'd say less than 50% myself. Healing in D&D isn't like an MMO where the healer has to focus on throwing heals continuously to keep everyone's HP up. If you're spending most of your turns doing nothing but healing, that is extremely unusual for 5e.
5e generally only requires the occasional heal, so it is important to be able to do something else constructive. Fighting in melee or throwing offensive spells with the ability to save your party member from dying in a pinch has a fair amount of appeal in my experience. Neither is healing restricted to Clerics. Bards, Druids, etc. I was the main healer and support of the group in Curse of Strahd as a Wizard.
There are already options for running a game without a healer (I'm assuming you meant healer rather than cleric). Healing potions, the healer feat, short-rest HP recovery through spending HD and long-rest full HP recovery etc.