jasin
Explorer
Yes.Hjorimir said:I'm optomistic about fighters and rogues (etc.) having special abilities that they can tap into per encounter/day/whatever, but I hope they are not magical in nature. I want my fighters to be fighters, not fighter/mages.
To use a Bo9S example, Iron Heart (disarming, whirlwinding, parrying, breaking people's weapons) is good. Desert Wind (bolts of fire, flaming swords, fire resistance, floating on columns of superheated air)... not so good.
Not as the default, at least. I don't mind the concept, and I think D&D should be able to cater to it, but I'd much prefer if the explicitly magical effects for non-spellcasters required some sort of additional investment to acquire (feats, PrCs) rather than just being available for anyone to pick up on the side.