jgsugden
Legend
My system is as follows:
With these rules in place, PCs that possess 'weaker' items can have them effectively become attunement free after a while, while the objects like boots of flying that are very strong for their rarity level can be assigned a higher attunement cost as a counter balance.
This is not something a PC understands until they manage to get an 8 Arcana or Religion.
- Each PC gets 9 attunement points. Each magic items is assigned an attunement cost between 1 and 5. Most items are 3, but weaker items are assigned lower costs and stronger items are assigned higher costs.
- If you keep an item attuned for a prolonged period, you are considered fully attuned. When fully attuned, the attunement cost drops by 1. A prolonged period is either 1 year of game time, or 5 levels of advancement. If you unattune, even for a moment, the cost goes back up.
With these rules in place, PCs that possess 'weaker' items can have them effectively become attunement free after a while, while the objects like boots of flying that are very strong for their rarity level can be assigned a higher attunement cost as a counter balance.
This is not something a PC understands until they manage to get an 8 Arcana or Religion.