I am about to embark on a low permanent magic item campaign using a drama point systema nd grim n gritty rules. Because there are less "item" power ups out there I wanted to let the players mess with a few extra feats expecially since right now there several hundred worthwhile and balanced feats out there
I would like to see more of them
I was thinking about doing this
Instead of getting feats at 1,3,6,9,12,15, and 18
I was going to give them at 1,3,5,7,9,11,13,15,17, and 19
This is a total of 3 extra feats, not a lot but a few extra
The problem of too early entrance into a Prestige class I was going to solve by setting the most important requirements as BAB, Spells Castable and Skills
I considered the "Feat Master" Pseudo class here
http://www.geocities.com/towerthebroken/featmaster.html
as it did't fit my balance criteria
What do you'all think?
I would like to see more of them
I was thinking about doing this
Instead of getting feats at 1,3,6,9,12,15, and 18
I was going to give them at 1,3,5,7,9,11,13,15,17, and 19
This is a total of 3 extra feats, not a lot but a few extra
The problem of too early entrance into a Prestige class I was going to solve by setting the most important requirements as BAB, Spells Castable and Skills
I considered the "Feat Master" Pseudo class here
http://www.geocities.com/towerthebroken/featmaster.html
as it did't fit my balance criteria
What do you'all think?