Increasing Wpn Damage, Not Size

Xellous

First Post
Im trying to increase a weapons base damage while not increasing the weapon size (dont want that -2 modifer). I seem to remember an enhancment or special material that I can add to a weapon so it deals damage as if it was one size larger, 1d4 dagger to a 1d6 dagger for example. Any ideas?

Thanks
 

log in or register to remove this ad


Xellous said:
Im trying to increase a weapons base damage while not increasing the weapon size (dont want that -2 modifer). I seem to remember an enhancment or special material that I can add to a weapon so it deals damage as if it was one size larger, 1d4 dagger to a 1d6 dagger for example. Any ideas?

Thanks

Wasn't there some goofy weapons in Sword & Fist that were hollowed out and then partially filled with a dense liquid (mercury I think). Mercurial or something I think was the name. This sticks with me because the reasoning behind their increased damage was nonsensical, and this really bugged a lot of people.
 

sullivan said:
Wasn't there some goofy weapons in Sword & Fist that were hollowed out and then partially filled with a dense liquid (mercury I think). Mercurial or something I think was the name. This sticks with me because the reasoning behind their increased damage was nonsensical, and this really bugged a lot of people.

I looked in my A&E guide and they have mercurial in there but they only increase the crit multiplier while decreasing the crit range. No quite what Im looking for.
 

As Hypersmurf mentioned: Heavy Weapons - Magic of Faerun
They are made of Gold or Platinum and you need exotic weapon prof. to use them without penalty.

Another way: Enhancement boni, elemental damage, magic is they way.

Hmm, I think there was something like baatorian greensteel or such. +1 to damage ? Don't remember right now. Look in Magic of Faerun.
 

IIRC there was some obscure metal that came out of Dis. It acted like cold iron but also had some other property that increased damage. If your group doesn't mind planeshopping a bit, it only costs something like 10k gold to make a weapon out of it.
 


sullivan said:
Wasn't there some goofy weapons in Sword & Fist that were hollowed out and then partially filled with a dense liquid (mercury I think). Mercurial or something I think was the name. This sticks with me because the reasoning behind their increased damage was nonsensical, and this really bugged a lot of people.

That's an interesting complaint to have about a system whose assignment of damage ranges to weapons is completely nonsensical to begin with...
 

That's an interesting complaint to have about a system whose assignment of damage ranges to weapons is completely nonsensical to begin with...

Half the intent is to have the weapons be mechanically balanced against one another. Helps to avoid some of the weapon favoritism that ran rather thick back in 2nd ed.
 

Sejs said:
Half the intent is to have the weapons be mechanically balanced against one another. Helps to avoid some of the weapon favoritism that ran rather thick back in 2nd ed.

except there are still weapons that everyone uses and that no one uses in the game
 

Remove ads

Top