monsmord
Adventurer
Also hoping to start being an indie publisher, sorta, by helping someone else get their homebrew setting into a publishable state (likely for 2024). The good and bad news is that their world is massively documented, and has been played in for decades. The first decision is how best to get it all out there - a ginormous setting book, a one-region book with some starter adventures followed up with gazetteers , a campaign book that focuses on adventurers while delivering lore on the side, "other," etc.
I'd like to do my own creative work, too, but I'm clueless about what's in demand these days, what with VTTs (not my thing), multitudinous systems and play styles, the kerfuffle with the OGL, etc. Like staring at a smorgasbord, I can't make up my mind what to start with. It all looks so good! Heartbreaker setting using a licensed system? An adventure with a licensed system? A new system? Generic system-agnostic supplement? Solo adventure? One-off RPG-adjacent game? Or maybe a card game, no, wait, a board game... I'm a train without tracks over here.
Good luck to everyone who's making it happen!
I'd like to do my own creative work, too, but I'm clueless about what's in demand these days, what with VTTs (not my thing), multitudinous systems and play styles, the kerfuffle with the OGL, etc. Like staring at a smorgasbord, I can't make up my mind what to start with. It all looks so good! Heartbreaker setting using a licensed system? An adventure with a licensed system? A new system? Generic system-agnostic supplement? Solo adventure? One-off RPG-adjacent game? Or maybe a card game, no, wait, a board game... I'm a train without tracks over here.
Good luck to everyone who's making it happen!