junsey
Villager
Hello everyone!
My name is Rodrigo, and I come from Argentina. For some years now, I've been working on a role-playing game called Trotamunda. In broad strokes, it's a medieval fantasy game where the protagonists are anthropomorphic animals. The premise is to play as your own pet in a satirical world that reflects, with a touch of acidic humor, our reality. The game is designed with a broad combat system, but without losing sight of the importance of narrative.
This project is a passion I develop in my spare time, based on a board game I published some years ago in Argentina. I share this here because I'd like to hear your opinions in terms of commercial viability. Do you believe there's room for independent games today? Is it possible to launch new role-playing games, or is the market already too saturated? We all know that role-playing enthusiasts tend to be creatures of entrenched habits, and it's common for a gaming group to stick with the same game for years. While the pandemic has seen a surge in new games, is this trend changing?
Projects like Critical Role generate a lot of interest, but how many independent games disappear without a trace? And how do they compare to board games, which in my opinion are more popular?
I'd like to start a debate on this topic. I'll leave the link to my game's website in case anyone is interested. Although, for now, it's only available in Spanish, I haven't yet decided whether to launch it outside Spanish-speaking territories. Since my second language is English, I'm considering the idea of translating it, but I haven't made a decision yet.
Trotamunda | Trotamunda
My name is Rodrigo, and I come from Argentina. For some years now, I've been working on a role-playing game called Trotamunda. In broad strokes, it's a medieval fantasy game where the protagonists are anthropomorphic animals. The premise is to play as your own pet in a satirical world that reflects, with a touch of acidic humor, our reality. The game is designed with a broad combat system, but without losing sight of the importance of narrative.
This project is a passion I develop in my spare time, based on a board game I published some years ago in Argentina. I share this here because I'd like to hear your opinions in terms of commercial viability. Do you believe there's room for independent games today? Is it possible to launch new role-playing games, or is the market already too saturated? We all know that role-playing enthusiasts tend to be creatures of entrenched habits, and it's common for a gaming group to stick with the same game for years. While the pandemic has seen a surge in new games, is this trend changing?
Projects like Critical Role generate a lot of interest, but how many independent games disappear without a trace? And how do they compare to board games, which in my opinion are more popular?
I'd like to start a debate on this topic. I'll leave the link to my game's website in case anyone is interested. Although, for now, it's only available in Spanish, I haven't yet decided whether to launch it outside Spanish-speaking territories. Since my second language is English, I'm considering the idea of translating it, but I haven't made a decision yet.
Trotamunda | Trotamunda