The game is published under the OGL, whereby the owner of that IP (to the extent that it is owned) licences its use for free (as part of the 3E SRD).
Thank you.
The game is published under the OGL, whereby the owner of that IP (to the extent that it is owned) licences its use for free (as part of the 3E SRD).
I'm looking for some way to have character aspects have a bigger effect on the mechanics of the game than they do with just Background effect. I guess similar to 13th age or maybe even Cortex Plus, with concepts of character having not necessarily baked in mechanical effects, but the ability to give them weight
For me, Burning Wheel is indie D&D also.I like 13th Age, but I don't see it as especially "indie". "Indie D&D" says Dungeon World to me.
13th Age has some cool bits but I found it reads much better than it plays at the table. YMMV. IMO. IME. Etc etc.
I'm looking for some way to have character aspects have a bigger effect on the mechanics of the game than they do with just Background effect...with concepts of character having not necessarily baked in mechanical effects, but the ability to give them weight beyond just (here's inspiration)...breaking the already fragile game math...
Some of the design decisions can be considered quite radical. It would be like if Exxon spun off some gas stations into musical theater venues.No offense but there is nothing "indie" about 13th age. It's a 3.5 clone with a few tweaks. Not to mention it's designed by head devs for both 3rd and 4th. Calling 13th Age indie is like saying if Exxon spun off a new oil company it'd be indie!