Utrecht
First Post
One of the things that has recently started to bother me is the rather dramatic differences in the usefullness of skills.
It almost seems to me that the designeds did not apply thier feat rule "if there is a feat that is so good everyone would take it, it needs to be toned down." to skills.
For example, such skills like Tumble, Seach, Spot and Listen as substantially more usefull than Intuit Direction or Balance. Sure there are times that these skills will be usefull mabye even critical - but the fact of the matter is that 1 skill point = 1 skill point regardless of the skill.
Now, what I would love to see is either a generization of those less usefull skills to put them on par with the other more desireable skills or to increase the costs of those more usefull skills (or reduce the cost of those less usefull - i.e. /5 skill point gets you 1 rank or intuit direction)
This would in my mind help round out characters by allowing them to be able to afford those skills that they might not wish to even bother with now.
It almost seems to me that the designeds did not apply thier feat rule "if there is a feat that is so good everyone would take it, it needs to be toned down." to skills.
For example, such skills like Tumble, Seach, Spot and Listen as substantially more usefull than Intuit Direction or Balance. Sure there are times that these skills will be usefull mabye even critical - but the fact of the matter is that 1 skill point = 1 skill point regardless of the skill.
Now, what I would love to see is either a generization of those less usefull skills to put them on par with the other more desireable skills or to increase the costs of those more usefull skills (or reduce the cost of those less usefull - i.e. /5 skill point gets you 1 rank or intuit direction)
This would in my mind help round out characters by allowing them to be able to afford those skills that they might not wish to even bother with now.