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Inferlock Curse loop?

Leatherhead

Possibly a Idiot.
It doesn't stop them from moving into the space... but once they've moved into the square, it's no longer a legal square for them to end their move in, and neither is any other square.

You can't end your move in a square without having moved into the square, and once you've moved into the square it's a square within your space, which means it's a square you occupy, which means (according to the premise of the original post, at least) that it's an enemy's square. So you can't end your move in a square without it being an enemy's square... which is a square you aren't allowed to end your move in.

"You aren't in that space until after you move", true, but you can't end your move until after you move either.

-Hyp.

In that case your move would be forced to end in the last square you could occupy, which ends your movement legally because you don't occupy the square until after your move is forced to end.
 

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Hypersmurf

Moderatarrrrh...
In that case your move would be forced to end in the last square you could occupy, which ends your movement legally because you don't occupy the square until after your move is forced to end.

The square you're ending your move in is occupied by an enemy.

You can't end your move there if you aren't occupying it - the two conditions occur together, and are invalid.

-Hyp.
 

Leatherhead

Possibly a Idiot.
The square you're ending your move in is occupied by an enemy.

You can't end your move there if you aren't occupying it - the two conditions occur together, and are invalid.

-Hyp.

No, you end your move and move into a square at the same time. It works because the square you are being forced into does not currently count as an enemy square due to the fact you are not in it yet, and there are no further checks to see if the square is valid after your move ends.

Here is the reference:
phb 283 said:
If you don't have enough movement remaining to reach a square you are allowed to be in, your move ends in the last square you could occupy.
 

TheLordWinter

First Post
I'm pretty sure the move never actually happens in the first place, because there are no legal squares to complete the move. By extension, if your character is surrounded by one hundred foot high walls on all sides, you cannot say "I walk forward 6 squares - it's impossible to end my move there, so I am pushed to the top of the wall." I would rule that because a player cannot complete the movement, they cannot initiate it.

The funniest part of this entire thing is it breaks down if the player becomes tiny, at which point I think they can occupy the same square as an enemy.
 


serch

Explorer
If we are going to take everything literal, as the OP tries to do with the concept "enemy", then you can't be near yourself because you are yourself and must occupy the same space, if that makes sense ;).
 

Dice4Hire

First Post
And what would the rest of the party do to him? If he is his own enemy, then he would be an enemy to all of his so called allies too, as he cannot be both at the same time. So noone could heal him, or give him the benefits of their spells while he stands there unmoving for all eternity.

Not a very heroic way to go out but maybe one of his party members will put the character out of his misery, before the RL players kick the OP out the door.
 


Hypersmurf

Moderatarrrrh...
It works because the square you are being forced into does not currently count as an enemy square due to the fact you are not in it yet...

But by the time the move ends, you are - your move ends in the last valid square, but if that's where your move ends, it's not a valid square any more...

You can't end your movement in a square you aren't in; you can only end your movement in a square you are in. So if you get shunted back to a previous square by the "last square you could occupy" rule, by the time your move ends you're in that square. Whether you are in the square before your move ends, or at the same time as your move ends, you'll still run into the "cannot end your move in an enemy's square" rule. You'd only get around it if you could end your move in that square before you were in that square, which is a logical impossibility...

-Hyp.
 
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Leatherhead

Possibly a Idiot.
But by the time the move ends, you are - your move ends in the last valid square, but if that's where your move ends, it's not a valid square any more...

That really doesn't matter, it was a valid square when you checked for one because you weren't in it at the time of the check. And technically you cannot move into the "last square" without ending your move, so even if you could check to see if it was a valid square after moving into it, you couldn't do anything to rectify that problem because your move is already over.

You can't end your movement in a square you aren't in; you can only end your movement in a square you are in. So if you get shunted back to a previous square by the "last square you could occupy" rule, by the time your move ends you're in that square. Whether you are in the square before your move ends, or at the same time as your move ends, you'll still run into the "cannot end your move in an enemy's square" rule. You'd only get around it if you could end your move in that square before you were in that square, which is a logical impossibility...

-Hyp.

If this is really hanging you up, consider it a use of a specific rule over a general one. This rule is clearly intended to be used for ending a characters movement when extraordinary circumstances regarding creatures occupying a square arise.
 

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