D&D 5E Inflict Wounds and other melee spell attacks.

Nickolaidas

Explorer
Inflict Wounds: "Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 of necrotic damage."

So what happens on a miss? Does the spell dissipate (that is, it's lost and the spell slot is wasted), or it remains 'active' until you dissipate it yourself or it finally hits an enemy on a successful attack?

And another thing: Casting the spell costs an action - does this mean that the melee spell attack must be done in the next round, or it happens automatically (a bonus action, if you will)?
 

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Dausuul

Legend
Inflict Wounds: "Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 of necrotic damage."

So what happens on a miss? Does the spell dissipate (that is, it's lost and the spell slot is wasted), or it remains 'active' until you dissipate it yourself or it finally hits an enemy on a successful attack?
The spell slot is wasted. Inflict wounds is all-or-nothing. (It's also kind of a sucky spell IMO.)

And another thing: Casting the spell costs an action - does this mean that the melee spell attack must be done in the next round, or it happens automatically (a bonus action, if you will)?
If the attack required a separate action or bonus action, it would specify that in the spell description. Since it doesn't, the attack happens as part of the spell itself.

(Edited to call out a point: "Bonus action" has a specific meaning in 5E, and this ain't it. The spell attack is not any kind of action, bonus or otherwise.)
 
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jgsugden

Legend
Compare to Scorching Ray: Level 1: Average damage: 16.5 for Inflict, N/A for Scorching. Level 2: 22 Damage for Inflict, 21 for Scorching. Level 3: 27.5 for Inflict, 28 for Scorch. Level 4: Inflict: 33; Scorch: 35. Level 9: You have better options.

Scorch is more versatile (can be divided amongst more targets) and gets to be more reliable at higher level due to multiple attacks rolls - but Scorch is ranged (which has advantages and disadvantages). However, inflict is all or nothing which has its own advantages as well ... I'd say that both have their place and are of similar total value, although they're valuable for slightly different reasons.
 


It is good for the "bad touch" clerics (although I always thought "bad touch" monks or evil paladins would make more sense: I will "lay hands" on you. Evil laugh!).
 



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