Info on the WFRP city Middenheim?

Joshua Dyal said:
See, I'd have thought d20 Call of Cthulhu would be essential to running WHFRPd20 (how's that for an acronym?) I've recently been reading the Liber Chaotica fluffbook that GW put out (Khorne volume) and been very impressed with the resemblances between Lovecraft and WH in a lot of ways. Of course, I've always thought that, though, but this new book really highlights the similarities in ways that hadn't occured to me before. Like Insane Asylums in Altdorf and the like.

I did think about some kinda Sanity stat, but I don't have d20 CoC so I can't use rules from it :p
 

log in or register to remove this ad

Ah, well. It's not necessarily the best Sanity system for d20 anyway; I actually don't like how it doesn't fit the d20 feel very well. The Wheel of Time Roleplaying Game has a pretty good system (which barsoomcore has sort of emulated on his website) and I'm looking forward to what Badaxe does on this front for their Grim Tales book as well.
 

One day soon You'll have to list for me what rules from what books you're using Carnifex.

And I need to know when Steam and Steel is coming out so I can pick it up.
 

blackshirt5 said:
One day soon You'll have to list for me what rules from what books you're using Carnifex.

And I need to know when Steam and Steel is coming out so I can pick it up.

What I use is literally whatever looks suitable for something.

For instance, the 3 characters are a wood elf ranger (using the 3.5 version of the ranger), a tilean mercenary (using Monte's Unfettered class because it more or less exactly works for the guy :) ) and a 'mage' - actually using the wu jen class, because the character was an Amethyst college student but had reasons to flee at short notice, and since then has been having to advance in his magica studies through a much more intuitive method; hence the spell secrets and the taboos of the wu jen work perfectly. I've dropped the elemental mastery part of the wu jen class, and will give him something more Amethyst magic related instead of the ki focus ability (maybe some sort of speak-with-dead or psionic ability).

I'd like to have a rather different system for magic but I have yet to see one that would fit properly, so just using the pre-existing ones has had to do so far. Plus I make up new and wierd applications of magic on the fly (a necromancer the party faced was able to look through any of the mirrors of his house from any other one, cast spells through them and even move between them. No mechanics, feats or skills involved, I just decided he was able to do this). If I could fins something that would better reflect the nature of magic in Warhammer I'd use it, but at the moment I'm starting to put together a few ideas of how it could be managed. The player of the mage is quite happy for the way his character works mechanically to change at short notice, as long as the actual personality wont have to change :)
 

blackshirt5 said:
One day soon You'll have to list for me what rules from what books you're using Carnifex.

And I need to know when Steam and Steel is coming out so I can pick it up.

Oh, and Steam & Steel is still 'some time in December' :p

Go and pester Hellhound if you want to get a more concrete date :D
 

Carnifex said:
What I use is literally whatever looks suitable for something.

For instance, the 3 characters are a wood elf ranger (using the 3.5 version of the ranger), a tilean mercenary (using Monte's Unfettered class because it more or less exactly works for the guy :) ) and a 'mage' - actually using the wu jen class, because the character was an Amethyst college student but had reasons to flee at short notice, and since then has been having to advance in his magica studies through a much more intuitive method; hence the spell secrets and the taboos of the wu jen work perfectly. I've dropped the elemental mastery part of the wu jen class, and will give him something more Amethyst magic related instead of the ki focus ability (maybe some sort of speak-with-dead or psionic ability).

I'd like to have a rather different system for magic but I have yet to see one that would fit properly, so just using the pre-existing ones has had to do so far. Plus I make up new and wierd applications of magic on the fly (a necromancer the party faced was able to look through any of the mirrors of his house from any other one, cast spells through them and even move between them. No mechanics, feats or skills involved, I just decided he was able to do this). If I could fins something that would better reflect the nature of magic in Warhammer I'd use it, but at the moment I'm starting to put together a few ideas of how it could be managed. The player of the mage is quite happy for the way his character works mechanically to change at short notice, as long as the actual personality wont have to change :)
Alright, that's cool; so you don't use the Arcana Unearthed magic system?
 

In some ways, AU is even higher magic than D&D. I'd think the challenge with using a d20 conversion is to keep the game from going over the top. D&D is a very much light, high fantasy game in comparison to WHFRP.
 

Joshua Dyal said:
In some ways, AU is even higher magic than D&D. I'd think the challenge with using a d20 conversion is to keep the game from going over the top. D&D is a very much light, high fantasy game in comparison to WHFRP.

Sure is. But the Unfettered class itself isn't, being if anything rather more self-reliant. I'm also planning to use AU hero points (after all, old WFRP had them fate points :) ).

But yes, I'm trying to ensure that, while not 'low' exactly, magic is limited, and in some forms dangerous. The spells the mage can get are limited and themed - ie, no magic missile kicking around, due to his Amethyst training though he gets lots of necromancies and enchantments.

And as they have no healer in the party... :)
 

blackshirt5 said:
Alright, that's cool; so you don't use the Arcana Unearthed magic system?

I was tempted to, but I'm not sure as yet. If I were to use it, it would once again be as a mangled and adapted version :D

Anyone got ideas for other magic systems suitable for WH?
 

Yeah, it's not an impossible challenge, certainly. Do you also use anything like a shrunken massive damage thresh hold, or anything like that?
 

Remove ads

Top