Epametheus
First Post
Point-buy. 28, 32, 37, etc. I don't mind high stats, but I dislike the dice-rolling method.
Legend said:Here's a quick question for all you DMs out there... What method do you have your players use to generate base stats? And given your stat generation method, what would a typical player's base stats look like?
COST ... ATTRIBUTE
32 ... 18
25 ... 17
18 ... 16
13 ... 15
8 ... 14
5 ... 13
2 ... 12
1 ... 11
0 ... 10
-1 ... 9
-2 ... 8
-3 ... 7
-4 ... 6
Same method, but the point values change. Cohorts and significant NPCs get 10 points fewer than the PCs get; named but not significant NPC's get 10 points less, "mooks" get 0 points (IOW, "average stats" per the MM2), central-role NPCs get as much as 20 points more than the PCs, and so on.Also, do you generate NPC stats in the same way, or do you use some other method?
Hmm, six stats, 81 points, that's an average of 13.5 I suppose. The problem there, is, yoru system favors the "one stat matters" characters over the "I need lots of high attributes" characters.My own method is to let my characters take stats that add up to some arbitrary total (usually 81). My players are generally trustworthy, so [no] one yet has set their strength, dex, and con all to 18 at the expense of the mental stats. I've warned them that if they abuse the system, I'll make them use the point-buy system from the DM's guide.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.