Anyway, I guess I'm asking if anyone remembers the thread in which someone calculated proper treasure parcels (or maybe it was wealth and items to give to upper level characters) that was posted here a few months ago. Anyone?
Bueller?
Here y'go:
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Gear for New & Replacement PCs
New PC Starting Wealth
Level 1-3: 100gp
Level 4-5: 1 Item Level 3, 100gp
Level 6-7: 2 Items Level 3 & Level 5, 100gp
Level 8-10: 3 Items Level 3, Level 5, Level 8, 100gp
Level 11-13: 3 Items Level 5, Level 8, Level 10, 100gp
Level 14-15: 3 Items Level 8, Level 10, Level 13, 100gp
Level 16-17: 3 Items Level 10, Level 13, Level 15, 100gp
Level 18-20: 3 Items Level 13, Level 15, Level 18, 100gp
Level 21-23: 3 Items Level 15, Level 18, Level 20, 100gp
Level 24-25: 3 Items Level 18, Level 20, Level 23, 100gp
Level 26-27: 3 Items Level 20, Level 23, Level 25, 100gp
Level 28-30: 3 Items Level 23, Level 25, Level 28, 100gp
Starting items may be from PHB 1 & 2, and from the Essentials books' listed Common items.
IMCs starting items may be sold pre-game for 20% of book value, to a maximum of 100,000gp per item - this assumes they were sold in a metropolis like Waterdeep, and affects only the level 25 (base 625,000gp), & level 28 (base 2,125,000gp) items. The PC may use the money raised to buy PHB/PHB2/Essentials items, each item being of level 18 (85,000gp book value) or lower, using their standard book value (100%).
High-Epic PCs are usually better off keeping their two highest level items and only selling the lowest. Eg a Level 28-30 PC can convert their Level 23 item to 85,000gp and use that money to buy various lower-level stuff, while keeping their Level 25 & Level 28 items.
I use the pre-Essentials rule on Item Dailies: you may use 1/day, +1 per Milestone. There is no restriction on how many may be used in a single encounter.
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I have the above archived at:
The Southlands Campaign: 4e D&D in the Wilderlands: New PCs
The system follows the DMG2 guidance - remove the top & bottom items from a treasure parcel set by level, so each PC gains 2 items (or equivalent boons, training etc) per 5 levels of play, instead of 4. I then correlated that with the new-PCs wealth system of PCs starting with 3 item & wealth equal to the level-1 item; effectively that's 4 items; in mine you get 3, typically of lower level. I think it's pretty elegant.