Lanefan
Victoria Rules
The only madness-inducing thing here is declared actions before initiative; it makes sense that someone with a lower init. should be able to react to what has already happened within that round. Other than this, rerolling every round* and simultaneous actions are the road to realism, not madness.So, in the "good old days" of AD&D we had declared intentions before initiative, initiative rolls every round, and "simultaneous" action. I agree: that way lies madness.
* - I cannot recommend highly enough using an initiative die much smaller than a d20 and tweaking initiative bonuses to suit; we use a d6.
The root cause of the problem is turn-based cyclical initiative, and players (and DMs) trying to game that system.
Lan-"the only time turn-based cyclical makes realistic sense is when the PCs are all Warforged and the enemies are all robots"-efan