Quick preface: I'm running an APL 13 Eberron game with 5 players, which is leading to some really drawn out, complex fights. I'm looking for a houserule to streamline play a little bit, and would like thoughts on how this could be detrimental mechanically, and if that would outweigh the gameplay slowdown.
House Rule:
"Under standard rules, multiple-round effects are dealt with on the initiative tick of the creator of the effect."
"Under the house rule, multiple-round effects are dealt with on the initiative tick of the subject experiencing the effect."
Under standard rules, a player's turn might sound like this "Okay, I move here, cast this spell, we resolve this effect. Now that's done, remember to have Monster A take 1d4 fire, Monster B and C have to make grapple checks against spell, and Player 2 and 3 have to tick off one round of that beneficial spell I cast."
Under the house rule, all those "remember to do's" fall upon those who really need to care about them, the affected. It now sounds like this. "I tick off a round of this spell, I make my secondary poison damage save. Okay, I move here, cast this spell, and we resolve this effect."
I'll gladly take some wonky side-effects if it allows for faster high level play.
House Rule:
"Under standard rules, multiple-round effects are dealt with on the initiative tick of the creator of the effect."
"Under the house rule, multiple-round effects are dealt with on the initiative tick of the subject experiencing the effect."
Under standard rules, a player's turn might sound like this "Okay, I move here, cast this spell, we resolve this effect. Now that's done, remember to have Monster A take 1d4 fire, Monster B and C have to make grapple checks against spell, and Player 2 and 3 have to tick off one round of that beneficial spell I cast."
Under the house rule, all those "remember to do's" fall upon those who really need to care about them, the affected. It now sounds like this. "I tick off a round of this spell, I make my secondary poison damage save. Okay, I move here, cast this spell, and we resolve this effect."
I'll gladly take some wonky side-effects if it allows for faster high level play.