Hairfoot
First Post
Has there been any word on how initiative's going to work in the new edition?
Problems I have with the traditional method are:
1. Chessboard action, where 1 PC (or all the monsters) move around and attack while everyone else stands still.
2. Archers waiting six seconds to get their act together, then having 2 shot instantaneously.
In 3E, I got around those two by having individual initiatives for all models (even though it's a pain to manage) and making archers delay subsequent shots by an initiative count equal to their hit penalty.
One thing I like from C&C is rounds that are essentially half-rounds: you can take a full move or attack or quaff a potion. It allows players and opponents to be reactive rather than standing still while their foe has a standard/move/swift/free round.
Any changes you'd like to see?
Problems I have with the traditional method are:
1. Chessboard action, where 1 PC (or all the monsters) move around and attack while everyone else stands still.
2. Archers waiting six seconds to get their act together, then having 2 shot instantaneously.
In 3E, I got around those two by having individual initiatives for all models (even though it's a pain to manage) and making archers delay subsequent shots by an initiative count equal to their hit penalty.
One thing I like from C&C is rounds that are essentially half-rounds: you can take a full move or attack or quaff a potion. It allows players and opponents to be reactive rather than standing still while their foe has a standard/move/swift/free round.
Any changes you'd like to see?