atanakar
Hero
I'm reading another RPG and like the initiative system and might use it with 5eD&D.
Players/Monster groups/Boss take regular playing cards numbered 1-10 (in order of initiative rolled). Before combat starts groups of two characters can exchange cards. A character can only do one (1) exchange (no shenanigans). You need to see the other character to do that. Characters can do this at the beginning of every round.
It feels more organic. I can hear the rogue saying to the fighter «attack before me, I'll sneak around to flank it!» ( players switch cards).
Do you like the idea? Would you use it? What hiccups do you anticipate?
Players/Monster groups/Boss take regular playing cards numbered 1-10 (in order of initiative rolled). Before combat starts groups of two characters can exchange cards. A character can only do one (1) exchange (no shenanigans). You need to see the other character to do that. Characters can do this at the beginning of every round.
It feels more organic. I can hear the rogue saying to the fighter «attack before me, I'll sneak around to flank it!» ( players switch cards).
Do you like the idea? Would you use it? What hiccups do you anticipate?