Insight's Dark Sun: Burning Sands Campaign - IC

Kesh rushes toward the monster and raises his pick high above his head. He brings it down blindly into the monster's nucleus, trying to hold it back from latching more tightly onto Zimno.

"Get away from him, you bitch!"

[sblock=Actions]Move: If necessary, walk closer to the creature.
Standard: Open the Gate of Battle
Should hit with a 21 vs. Reflex
20 damage (plus 2 if the thing was at full HP already)
Free: Flurry of Blows for 5 vs. the creature.[/sblock]

[sblock=ooc]Bonus points for catching my reference.[/sblock]

OOC: I NPC'd Kesh for Round Eight because you were gone. We can use the above for Round Nine if needed.
 

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Amica stumbles into the tent, able to bear the sandstorm no longer. She lowers her arm from across her eyes and sucks in a horrified gasp. The creature in the tank is an assault on her senses in ways that those who see only with their eyes can never know. She feels its mind buzzing against her skin as if she were covered in wet, rotting bees. She dimly perceives the unnatural folds it makes in the space of the tank, can hear the fabric of reality groaning and splitting around it.

She slapped her palms together, glaring at the monster from under her lashes. Fear crystallized into anger; an almost instinctive hatred.

Something half-seen sluiced out from between her hands, like an invisible blade that could only be seen from how the air moved around it. The faint impression was long enough to reach from Amica to the beast, fast enough to be missed in a blink, and very, very sharp-looking.
 

Focusing his power on the Thing, Brandis tries to destroy its power, and make it his own. However, he's still having trouble using his arcane abilities.

[sblock=ooc]
minor: Warlock's Curse on the Thing
standard: Attack with Cruel Bounty (SK Pact Warlock Enc 1; DSCS p. 94)
[/sblock]
 
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Korg

Korg retries his spiritual attack on the thing, but is still blocked by the thing's strangeness. Next time he will support the others more bodily attacks.

[sblock=OOC]

standard: Haunting Spirits vs the THING.
Second bad roll :(

[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 1/2, Speak with Spirits, Spirit of Athas, Scorching Sand, Dwarven Resilience
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 
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[sblock=OOC]I'll be on travel all next week in SLC for a conference; been preping for that so thus the slow down. I'll try to post 1/d, but no promises; games I'm running may suffer for that week. Thanks![/sblock]
 

Zimno continues to strike at the creature, his blood mixing with the tank. It is obvious he is weakening.
OOC: 12/31 hp, AC 17, For 13, Ref 14, Will 14, 8/11 HS, bloodied. Second Wind used. Healing would be nice. :) Atk misses.
 

As the combat in the large tent continues, everyone within begins to notice the very canvas fabric of the tent being shorn from six-foot tent stakes driven into the sandy ground. Soon, the tent is YANKED FREE, revealing the ruddy, sand-wracked skies of Athas to everyone involved. The lifeless canvas tent, the final temporary shelter of the Rarun camp, is pulled helplessly into the vortex.

"It is done," Elohasi warns, her beauteous face bitten by sand and dust. "I will tarry here no longer!" The slave-mistress flees the sight of the THING in the water tank, running for the cliffside nearby.

The THING, now far more concerned with sand and debris hitting its slimy flesh, barely acknowledges Elohasi's departure.

The rest of you feel sick to your stomachs as a greasy seeming enters your minds: This is all your doing! You shall pay for the insufferable circumstance in which I find myself. Wait -- no, it was HE who brought me here! Erro Njeer be damned into whatever hell he fears! It is HE who shall pay!

OOC: Due to the change in the situation, you can change your actions if you wish. Since you are all now exposed to the sandstorm again, you will need to make Endurance checks every round until you find some shelter.


[sblock=Combat Round Nine]
- COMBAT ROUND NINE -
Initiative Order:
Kesh [23]
Brandis [15]
Horran [13]
Korg [1]
THING [1-]
Zimno [1--]
Amica [1---]

- Actions -
KESH
- Endurance Check: Succeeds!
- Standard Action: Readies Open the Gates of Battle against the THING in the Tank. Triggered if the THING "appears hostile" or "prepares to attack".

BRANDIS
- Endurance Check: Succeeds (barely)
- Standard Action: Move action towards Mine Shaft B
- Move Action: Move action towards Mine Shaft B

HORRAN
- Standard Action: Move action towards Mine Shaft B
- Move Action: Move action towards Mine Shaft B

KORG
- Endurance Check: Succeeds!
- Free Action: Summon Spirit Companion between Kesh and Zimno.
- Minor Action: Healing Spirit on Zimno: Zimno can spend a Healing Surge to regain 7 HP. Kesh regains 2 HP.
- Standard Action: Spirit Infusion on Zimno: Zimno can make a basic attack as a free action, with a +2 bonus to the attack roll and a +3 bonus to the damage roll.
- Move Action: Move towards Mine Shaft B.

THING
- Standard Action: Levitates above the tank. This movement prokoves an opportunity attack from Zimno, if he wishes to take it.

ZIMNO
- Opportunity Action: Melee Basic Attack (Scimitar) against the THING: HITS for 9 damage.
- Free Action (granted by Korg): Melee Basic Attack (Scimitar) against the THING: Misses.

THING
- Move Action: Flies north.

ZIMNO
- Endurance Check: Succeeds!
- Standard Action: Move action towards Mine Shaft B
- Move Action: Move action towards Mine Shaft B

AMICA
- Endurance Check: Succeeds!
- Standard Action: Move action towards Mine Shaft B
- Move Action: Move action towards Mine Shaft B
[/sblock]

Kesh looks back at the slave girl as she runs into the desert. He glances around at the others, then hesitantly raises his pick. His hair blows behind him as the wind continues to howl, and he ignores the specks of sand that blast his bare skin. Kesh strikes a ready stance and shouts out at the monster.

"I don't know what House Njeer did to you, but I know that you're not going to last very long out here. So tell me this: who are you?

[sblock=Kesh]Kesh again feels a greasy feeling inside his mind.

That which I am is incomprehensible to one such as you. My purpose here is none of your concern, little one. I will FIND Erro Njeer and make him SUFFER for this indignity![/sblock]

Korg briefly concentrates to summon spiritual help again, before pointing back at the mine. "Let's leave this thing here. May nature's wrath tear it apart!" he says before moving directly back to the mine entrance.

OOC: Note: I edited the sequence of events slightly to have it make a little more sense. It didn't affect the flow of the combat round, such as it is at this point.


When the tent implodes, Amica's concentration is shattered. She covers her mouth, nose and eyes with her hands and struggles not to panic as the wind roars, and the sand stings like a swarm of angry bees. Sanctuary was needed...there was only one shelter left!

She turns her back on the abomination and flees towards the gaping black maw of the mine shaft that mars the mountainside.

Brandis follows Amica in the direction of the mine shafts.

Horran, the noble scion who lent he scimitar to Zimno, and hadn't done much since, sees the wisdom in heading for cover and follows Amica and Brandis.

The THING in the water SPRINGS UP AND OUT OF THE TANK. It floats in mid-air, hesitating for the moment.

Zimno, seizing the opportunity to strike, swings the obsidian blade he got from Horran, striking true, but barely getting the creature's attention.

You can all see the thing's sickening underside, a slimy mass of tiny tentacles and other appendages. The THING's six bulbous eyes dart about, checking many directions at once.

You all feel a sickening presence in your minds. ENOUGH OF THIS! Erro Njeer will pay for this! I will find him and when I do... his END will not be pleasant!

The THING flies off into the sandstorm, heading generally northward.

OOC: At the end of this round, Amica, Brandis, Horran, and Zimno are one move action (~30ft) from the entrance to Mine Shaft B. Korg is two move actions away from the entrance.

Normally, you would be able to get there faster, but you cannot run in these conditions and the wind and lack of visibility reduce your effective movement slightly.
 
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Kesh looks back at the slave girl as she runs into the desert. He glances around at the others, then hesitantly raises his pick. His hair blows behind him as the wind continues to howl, and he ignores the specks of sand that blast his bare skin. Kesh strikes a ready stance and shouts out at the monster.

"I don't know what House Njeer did to you, but I know that you're not going to last very long out here. So tell me this: who are you?

[sblock=Action]Move: Shift adjacent to "Thing" if necessary.
Standard: Ready an action.
Readied action prerequisite: "Thing" appears hostile or prepares to attack.
Readied action: Open The Gates of Battle
(Attack misses)

[sblock=Flavor if readied action is triggered]Seeing that the monster refuses to cooperate, Kesh attempts to plunge his pick into its slimy flesh, but the creature swats away his strike, leaving him vulnerable.[/sblock][/sblock]

[sblock=Kesh Quick Reference]
HP: 22/28 Surges: 9/10
AC: 19 Fort: 14 Ref: 15 Will: 13
[sblock=Powers]
Iron Soul Flurry of Blows
Dragon's Tail
Lion's Den


Psychic Surge
Open the Gates of Battle


Stunning Palm

Body Equilibrium
Elven Accuracy[/sblock][/sblock]
 
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Korg

Korg briefly concentrates to summon spiritual help again, before pointing back at the mine. "Let's leave this thing here. May nature's wrath tear it apart!" he says before moving directly back to the mine entrance.

[sblock=OOC]

free: summon spirit between Kesh and Zimno.
minor: Healing spirit on Zimno, can use healing surge to regain 7 HP. Kesh regains 2 HP.
Standard: Spirit Infusion on Zimno. He may do an additional basic attack with a +2 power bonus to the attack roll and a +3 power bonus to the damage.
move: run toward mine entrance.

[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 0/2, Speak with Spirits, Spirit of Athas, Scorching Sand, Dwarven Resilience
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 
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