Insight's Dark Sun: Burning Sands Campaign - IC

Amica coughs and stumbles in the driving sand, then forces her way back to her feet and forwards until she was dimly aware that sand wasn't raising new welts over her skin. It gave her existing welts time to sting and itch; a scant blessing.

She cautiously opened her eyes, and wasn't instantly blinded by a wall of sand. Her skin was red and raw though, and she 'tched' to herself. There methods of healing with The Way, but that had not yet been part of her training.

With her condition estalished, Amica looked around the mine entrance at any others who'd made it that far.
 

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Zimno grunts non-committally. We must survive the storm first, if it is afar. Then kill any of Njeer that yet remain. He continues onward to shelter.
 

Korg

Korg continues his run for the mine entrance.

[sblock=OOC]
Korg was the only one who mentioned to use run (+2 movement) and not simple move to go back, so he should arrive with or before the others, not after them.

standard to move: run toward mine entrance.
move: run toward mine entrance.

[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 0/2, Speak with Spirits, Spirit of Athas, Scorching Sand, Dwarven Resilience
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 

Korg

Korg continues his run for the mine entrance.

[sblock=OOC]
Korg was the only one who mentioned to use run (+2 movement) and not simple move to go back, so he should arrive with or before the others, not after them.

standard to move: run toward mine entrance.
move: run toward mine entrance.[/sblock]

I have already stated that, due to the conditions, characters cannot run in the sandstorm. Regardless, Korg gets there at the end of the round.
 

OOC: Round Ten is now complete. Each character earns 250xp. We will now drop out of combat rounds. This is the end of the first encounter. Also, everyone earns one action point. If you did not spend an action point, you now have two (the maximum you can have at the heroic tier).
 

Korg

"Everyone made it? What should we do now? Pretend nothing happened?" Korg asks the others, but somewhat sure they don't want to stay slaves in the long run. "Maybe this thing wasn't the only one of it's kind here. Maybe we digged to deep..."

[sblock=OOC]


[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
Level: 1 XP: 250
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 2 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 0/2, Speak with Spirits, Spirit of Athas, Scorching Sand, Dwarven Resilience
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 

Amica shakes her head.

"If there are more," she says softly, almost whispering, "then they still sleep. For now. We will also have to deal with that one again someday."

She hugs her thin arms around herself and shivered, as if a cold wind was blowing over her. It is with evident relief that she turns away from the mine entrance and starts heading further down the shaft.

"Look for food...water...may be here a long time" she says vaguely.
 

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