Insight's Dark Sun: Burning Sands Campaign - IC

"Stabbed from behind," Amica breathes out. "Savaged and clawed and bitten first, then stabbed from behind. That must be how the 'guardians' work."

She steels herself and lets the rod fade away...then starts searching the miner's possessions.

"Do you know what the icons look like?" she asks, not for a moment disputing the validity of the vision. Perhaps such pronouncements were commonplace where she was from.
 

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Korg

"Sadly know. It was more an urged warning than actual images. But I think we will know them when we see them." Korg answers, taking a deep breath.
"If someone doubts my connections, ask him. I called them to assist him already." He adds, pointing at Zimno.

[sblock=OOC]
Perhaps should have went with the unarmed agility feat and replace it with chain ones we found armor ;)

[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
Level: 1 XP: 250
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 2 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 2/2, Speak with Spirits, Spirit of Athas, Scorching Sand, Dwarven Resilience
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 

"Did you get any sense that what happened in here was connected to the storm outside? If there is time, it would perhaps be better to wait for the storm to die down and to find this weapons cache before facing an unknown threat." Brandis said.
 

"Stabbed from behind," Amica breathes out. "Savaged and clawed and bitten first, then stabbed from behind. That must be how the 'guardians' work."

Knowing what you do now, and looking over the carnage again, you see that perhaps two dozen miners, and a few sub-chiefs, lay dead in this tunnel, at least as far as you can see (about 60ft) into the darkness beyond. The vast majority of the corpses are face down, their heads pointed generally towards you (and the shaft entrance).
 

"Did you get any sense that what happened in here was connected to the storm outside? If there is time, it would perhaps be better to wait for the storm to die down and to find this weapons cache before facing an unknown threat." Brandis said.

OOC: Korg can attempt a Nature check to determine this. I'll give Korg a +2 circumstance bonus since he just spoke to the spirits.
 

Korg

Korg listens carefully to the wind, trying to determine how long the storm will last.

[sblock=OOC]


[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
Level: 1 XP: 250
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 2 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 2/2, Speak with Spirits, Spirit of Athas, Scorching Sand, Dwarven Resilience
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 

Korg listens carefully to the wind, trying to determine how long the storm will last.

Korg gets the sense that the spirits that spoke to him are somehow tied to the sandstorm and whatever happened in this mine shaft, but cannot quote put his finger on the connection.
 

Korg

"The wind outside and what happens in here... there is a connection. I don't think we can just wait until it stops." Korg explains.

[sblock=OOC]

[sblock=Mini stat block]
Korg Wellspeaker
Perception: 19 Insight: 14 Low-light Vision
Level: 1 XP: 250
AC 13 Fortitude 12 Reflex 13 Will 15
Initiative: +0
Hit Points: 30 / 30 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 2 Second Wind: 1
Healing Surge:7 Surges per day: 7 / 8
At-Will Powers: Telekinetic Grasp, Call Spirit Companion, Spirit's Wrath, Spirit Infusion, Haunting Spirits
Encounter Powers: Healing Spirit 2/2, Speak with Spirits, Spirit of Athas, Scorching Sand, Dwarven Resilience
Daily Powers: Cleansing Wind of the North

Condition:

[/sblock][/sblock]
 


OOC: It's been a few days since anyone posted, so I thought I'd try to kick things along a bit.

Basically, your characters can either try to wait out the sandstorm or go further into the partially collapsed mine shaft.
 

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