Inspirational Material for Plane-hopping Campaigns


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If you are willing to include comics then check out Marvel's Exiles. Less well done was DC Soverign 7, which featured characters froma multitude of different dimensions.
I can't remember the name of the short story, nor its author (big help I know - Border Patrol, maybe), but I once read a tale about a group of Odin worshipers who transported themselves from world to world with the nuts of the World Tree, looking for a world where they could prove themselves, and spreading the word along the way.
 

Michael Moorcock's "Revenge of the Rose" (of the Elric series) and most of the later (in terms of when they were written) Elric novels. The Corum series also features a fair amount of plane hopping.
 

Anyway, in the Moorcock books, certain people seem more prone to plane hopping than others. Sometimes they just hop to another plane, without wanting to.

OTOH, some races, like the one Corum is, can it do naturally, at least among planes that are close. There are also spells that do it, and devices.

Pretty much every Michael Moorcock revolves around the same basic plot, the war between Chaos and Law and the "Balance", with the title character usually being an aspect of the "Eternal Champion", which usually fights for the Balance. One way of having a recurring villain in a campaign is to have each plane have a different aspect of him.
 

nikolai said:
I'm thinking of running a campaign which isn't limited to one world or universe, but instead has the players jumping between worlds and universes. ...

So my questions are: which books have this sort of universe jumping theme in fantasy literature? Are there any good RPG books (planescape aside) which deals with this sort of stuff well? What's the best way of managing and controling this sort of campaign, in terms of enemies and plot and methods used for plane-hopping?

What I have found to be one of the BEST products for a plane-hopping campaign is an obscure book, "Chessboards: The Planes of Possibility". It's an expansion accessory for the old, and infamous, Primal Order, by Wizards of the Coast. It was published in 1993, written by Dave Howell. For those with a keen eye, this was published before Magic: The Gathering was ever published!

I can't recommend it highly enough. Personally, I've overdosed on the Great Wheel cosmology and this was a fantastic breath of fresh air. Even using the Great Wheel, or an alternate cosmology (like Mystara's, or Dark Sun's, or FR's cosmology), Chessboards: The Planes of Possibility will pump new ideas into anyone's planar ideas.


Regards,
Eric Anondson
 
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