moritheil said:
They say that if you watch long enough, you'll see all sorts of things. I have finally seen someone argue that a bard song is potentially overpowered.
Is this sarcasm, or reference to a known exploit?
No he is right, it's not sarcasm.
It depends on how you interpret Words of Creation.
See the
Inspire Courage Optimization thread for details.
For example, assume at 10th Level Bard (hardly known for being overpowered):
Feats: Words of Creation, Song of the Heart
Spell: Inspirational Boost (1st level spell, Swift Action, +1 to Inspire Courage);
Items: Vest of Legends (+5 to bard level for Bardic Music purposes); Badge of Valor (+1 Inspire Courage, Immediate Action, 3xday); Battle Rattle instrument (+1 Inspire Courage); Horn of Resilience (+50hp to those already under effect of Inspire Greatness); Masterwork Harp (target one additional creature with Inspire Greatness).
This is all easily doable for said bard with plenty of gold left over for regular armor, weapon, and equipment, plenty of feats left over for character development, plenty of spells left over, etc..
Inspire Courage: Base +2/+2, Vest +3/+3, Song of the Heart Feat +4/+4, Rattle Instrument +5/+5, Swift Action Spell +6/+6, Immediate Action Badge +7/+7, Words of Creation Feat +9/+9 to +14/+14 (or something in between) depending on how you read the feat's bonus. But minimum +9/+9 to the entire party, for all attacks they make, for the entire battle.
Inspire Greatness: Base # Targets: 1, Vest 3, Harp 4; Benefit: Base 2HD (d10s) +2 attacks (stacks with Inspire Courage b/c different type) +1 Fort, Song of the Heart Feat 3HD (d10s) +3 attack +2 Fort, Words of Creation Feat 5HD (d10s) +5 attack, +3 Fort (or more depending on how you read the Words of Creation feat), +50 hp more with Horn. So that is for probably the entire party (4 people), along with Inspire Courage they are all at +14 attack (at least), +9 damage, +3 Fort (and +9 vs. Charm and Fear), +5HD (d10s) with apparently (according to Hyp) all the benefits that +5HD contributes (increased stat bonus, a feat or two, increased saves, increased base attack bonus which also stacks with the attack bonuses mentioned here), and 5d10+Con+50 hit points.
And all of that, and you still have all the other benefits of a bard. You still have lots of skills, and you can cast Haste plenty of times a day on the party, and Dispel Magic at full 10 caster levels, and Dimension Door, and Displacement, and nifty party-boost spells like Elation from BoED, and turn folks invisible, and cast silence on opponent spell-casters as a readied action, and Use Magic Device and Tumble as class skills, and fascinate and command with music an infinite number of times, and boost someone else's skill checks with music, and do nasty things to opponents with other feats like Haunting Melody, and wear up to Mithril Full Plate with the Battle Caster feat, and add charisma to attack and damage again with a Bow of Songs, and add half bard level to damage with a weapon like Crystal Echoblade, and do all sorts of crazy stuff with the Snowflake Wardance feat, etc..
So yeah, a bard can (now, as 3.5 comes to an end) get to the point where they are at least as competitive as any other class, which will result in some folks calling them broken.